@@ -91,7 +91,7 @@ protected override ControlLayout Layout(ControlLayout layout)
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line . Add ( viewed = new TrainLabel ( Owner . TextFontDefault . Height , line . RemainingHeight , Owner . Viewer , thisTrain , "*" , LabelAlignment . Right ) ) ;
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viewed . Color = Color . Red ;
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}
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- if ( Owner . Viewer . Simulator . IsAutopilotMode && ! Owner . Viewer . Simulator . TimetableMode )
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+ if ( Owner . Viewer . Simulator . IsAutopilotMode )
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{
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number . Color = thisTrain . IsPlayable ? Color . LightGreen : Color . White ;
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name . Color = thisTrain . IsPlayable ? Color . LightGreen : Color . White ;
@@ -110,7 +110,7 @@ protected override ControlLayout Layout(ControlLayout layout)
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}
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// Now list static trains with loco and cab
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- if ( Owner . Viewer . Simulator . IsAutopilotMode && ! Owner . Viewer . Simulator . TimetableMode )
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+ if ( Owner . Viewer . Simulator . IsAutopilotMode )
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{
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foreach ( var thisTrain in Owner . Viewer . Simulator . Trains )
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{
@@ -181,7 +181,7 @@ void TrainListLabel_Click(Control arg1, Point arg2)
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}
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if ( PickedTrainFromList != null && ( PickedTrainFromList == Viewer . SelectedTrain || ( PickedTrainFromList . TrainType == Train . TRAINTYPE . AI_INCORPORATED &&
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( PickedTrainFromList as AITrain ) . IncorporatingTrain . IsPathless && ( PickedTrainFromList as AITrain ) . IncorporatingTrain == Viewer . SelectedTrain ) ) && ! PickedTrainFromList . IsActualPlayerTrain &&
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- Viewer . Simulator . IsAutopilotMode && PickedTrainFromList . IsPlayable && ( Viewer . PlayerTrain as AITrain ) . MovementState != AITrain . AI_MOVEMENT_STATE . AI_STATIC )
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+ Viewer . Simulator . IsAutopilotMode && PickedTrainFromList . IsPlayable && ! ( Viewer . Simulator . TimetableMode && ( Viewer . PlayerTrain as AITrain ) . MovementState == AITrain . AI_MOVEMENT_STATE . AI_STATIC ) )
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{
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if ( UserInput . IsDown ( UserCommand . GameSuspendOldPlayer ) && ! Viewer . Simulator . TimetableMode )
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Viewer . Simulator . TrainSwitcher . SuspendOldPlayer = true ;
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