@@ -127,7 +127,7 @@ Language
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OR is an internationalized package. It supports many languages, and others
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can be added by following the instructions contained in the *Localization
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- Manual * which can be found in the Open Rails ``Source/Trunk/ Documentation ``
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+ Manual * which can be found in the Open Rails ``Documentation ``
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folder.
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When *System * is selected, OR automatically selects the language of the
@@ -148,18 +148,18 @@ Other units
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-----------
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This selects the units displayed for length, mass, pressure, etc. in the
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- :ref: `F5 HUD <driving-hud >` of the simulation.
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+ :ref: `F5 Train Driving Info Window and also the Alt+F5 HUD <driving-hud >` of the simulation.
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The option *Player's Location * sets the units according to the Windows
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*Language and Region * settings on the player's computer.
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The option *Route * sets the units based on the data in the route files.
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The other options are self-explanatory.
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- The F5 HUD uses the abbreviations *stn * for short tons (2000 lb) and
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- *t * or * tn * for metric tons (tonnes ).
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+ These windows use the abbreviations *t-us * for short tons (2000 lb),
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+ *t-uk * for long tons (2240 lb) and * t * for metric tons (1000 kg ).
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- Note that the units displayed by the :ref: `F4 Track Monitor <driving-track-monitor >` (e.g. velocity and
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+ Note: The units displayed by the :ref: `F4 Track Monitor <driving-track-monitor >` (e.g. velocity and
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distance) are always based on data read from the route files.
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Disable TCS scripts
@@ -226,20 +226,22 @@ Video Options
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Dynamic shadows
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---------------
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- The default setting is unchecked.
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Check this option to cast shadows from movable objects such as trains.
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+ The default setting is unchecked.
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+
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Note: This may reduce the frame rate.
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Shadow for all shapes
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---------------------
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- The default setting is unchecked.
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Check this option to cast shadows from static objects.
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+ The default setting is unchecked.
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+
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Note: This may reduce the frame rate.
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- Note: Static objects provided with shadows (in the file <route>.ref )
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+ Note: Static objects provided with shadows (in the World files )
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will cast shadows anyway. This option adds shadows for other static objects.
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Glass on in-game windows
@@ -251,9 +253,12 @@ semitransparent mode.
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Model instancing
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----------------
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- When the option is checked, in cases where multiple instances of the same
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- object have to be drawn, only a single draw call is sent to the GPU. This
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- means lower CPU load. It is suggested to always check this option.
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+ When the option is checked, in cases where multiple instances of the same
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+ object have to be drawn, only a single draw call is sent to the GPU.
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+ Uncheck this option to avoid the graphical glitches which appear on some
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+ hardware, but this may reduce the frame rate.
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+
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+ The default setting is checked.
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Overhead wire
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-------------
@@ -286,22 +291,26 @@ distance, anti-aliasing, or world object density.
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Viewing distance
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----------------
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- This option defines the maximum distance at which terrain is displayed. At
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- higher distances Distant Mountains will be displayed (see below).
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- Increasing this parameter tends to increase CPU and GPU load.
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- Also, some routes are optimized for the standard MSTS maximum viewing distance (2000m ).
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+ This option defines the maximum distance at which terrain is displayed.
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+ Where the content provides " Distant Mountains", these are displayed independently (see below).
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+
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+ Note: Some routes are optimized for the standard MSTS maximum viewing distance (2km ).
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Note: When the option to tune settings automatically is applied, then this
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value will be overridden and dynamically changed to maintain a target frame rate.
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+ The default distance is 2km.
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+
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Distant mountains
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-----------------
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- Distant mountains are supported in a way that is compatible with MSTS.
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- Distant mountains are present in the route if it has a folder called
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- LO_TILE. You may turn the feature on by checking the *Distant Mountains *
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- checkbox. In addition to MSTS capability, you can select the viewing
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- distance of the distant mountains.
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+ This option defines the maximum distance at which "Distant Mountains" are displayed.
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+
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+ Note: "Distant Mountains" are present in the route if it has a folder called LO_TILE.
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+
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+ The default setting is checked.
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+
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+ The default distance is 40km
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.. image :: images/options-mountains.png
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@@ -400,10 +409,14 @@ This option allows the running of electric locomotives on non-electrified routes
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Steam locomotive hot start
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--------------------------
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- This option allows starting the game with the boiler water temperature
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- already at a value that allows running the locomotive. If the option is
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- not selected, you will have to wait until the water temperature reaches a
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- high enough value.
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+ With this option selected, the temperature and pressure of steam in the boiler is ready to pull the train.
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+ If not, the boiler pressure will be at 2/3 of maximum, which is only adequate for light work.
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+ If your schedule gives you time to raise the pressure close to maximum, then
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+ switch from AI Firing to Manual Firing (Ctrl+F) and increase the Blower (N) to 100% to raise a draught.
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+ Replenish the coal using R and Shift+R to keep the fire mass close to 100%.
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+ Full pressure may be reached in 5 minutes or so.
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+
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+ The default setting is checked.
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.. _options-forced-red :
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@@ -416,9 +429,11 @@ until the train has stopped and then hold it as red from that time up to
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two minutes before starting time. This is useful in organizing train meets
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and takeovers, however it does not always correspond to reality nor to
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MSTS operation. So with this option the player can decide which behavior
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- the start signal will have. This option is checked by default.
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+ the start signal will have.
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- Unchecking the option has no effect when in
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+ This option is checked by default.
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+
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+ Note: Unchecking the option has no effect when in
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:ref: `Timetable mode <timetable >`.
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.. _options-open-doors-ai :
@@ -466,12 +481,21 @@ This is an option which players can set to simplify either the train controls or
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This feature is intended for players who want to focus on "running" trains and don't want to be bothered
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by complex controls or prototypical physics which may require some additional expertise to operate.
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- Initally this option affects only trains that use vacuum braking but other controls may be added in future versions.
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+ Initially this option affects only trains that use vacuum braking but other controls may be added in future versions.
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With vacuum braking, it is sometimes necessary to operate two different controls to apply and release the brakes.
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With "Simple control and physics" checked, the player is able to operate the brakes just with the brake valve
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and doesn't need to consider the steam ejector separately.
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+ Diesel engines stopped at simulation start
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+ ------------------------------------------
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+
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+ When this option is unchecked, stationary diesel locos start the simulation with their engines running.
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+ Check this option for a more detailed behaviour in which the player has to start the loco's engine.
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+
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+ The default setting is unchecked.
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+
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+
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.. _options-keyboard :
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Keyboard Options
@@ -779,7 +803,9 @@ level of detail comes into view. This may be useful to sharpen distant content
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that was created for a smaller screen or a wider field of view than you are
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currently using.
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- If your content does not use multiple LODs, then this option will have no effect.
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+ The default setting is 0.
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+
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+ Note: If your content does not use multiple LODs, then this option will have no effect.
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Adhesion proportional to rain/snow/fog
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