@@ -157,137 +157,6 @@ Driving aids
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Open Rails provides a large number of driving aids, which support the
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player during train operation.
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- .. _driving-hud :
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-
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- Basic Head Up Display (HUD)
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- ---------------------------
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-
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- By pressing ``<Alt+F5> `` you get some important data displayed at the top left
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- of the display in the so-called Head Up Display (HUD). If you want the HUD
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- to disappear, press ``<Alt+F5> `` again.
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-
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- The HUD has 6 different pages. The basic page is shown at game start. To
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- sequentially switch to the other pages press ``<Shift+Alt+F5> ``. After having
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- cycled through all of the extended HUD pages, the basic page is displayed
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- again.
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-
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- The basic page shows fundamental information. The other pages go into more
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- detail, and are used mainly for debugging or to get deeper information on
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- how OR behaves. They are listed in the
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- :ref: `Analysis tools <driving-analysis >` subchapter.
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-
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- The following information is displayed in the basic display:
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-
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- .. index ::
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- single: version
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- single: time
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- single: speed
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- single: gradient
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- single: direction
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- single: throttle
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- single: train brake
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- single: engine brake
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- single: dynamic brake
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- single: fps
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-
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-
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- - Version = The version of the Open Rails software you are running
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- - Time = Game time of the Activity
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- - Speed = the speed in Miles/Hr. or Kilometers/Hr.
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- - Gradient = Route gradient in % in that point
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- - Direction = Position of the Reverser - Electric, Diesel and Steam.
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- - Throttle = Displays the current position of the throttle, expressed as a
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- percentage of full throttle. Throttle correctly uses Notches and configured
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- % of power for Diesel engines or % of throttle for steam engines.
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- - Train Brake = Shows the current position of the train brake system and
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- the pressure value of the train brakes. Braking correctly reflects the
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- braking system used; hold/release, self-lapping or graduated release. The
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- Train brake HUD line has two Brake Reservoir pressure numbers: the first is
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- the Equalization Reservoir (EQ) and the second is the Brake Cylinder (BC)
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- pressure. The two BP numbers report the brake pressure in the lead engine
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- and in the last car of the train. The unit of measure used for brake
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- pressure is defined by the option :ref: `Pressure unit <options-pressure >`.
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- - Engine Brake = percentage of independent engine brake. Not fully
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- releasing the engine brake will affect train brake pressures.
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- - Dynamic brake = if engaged, shows % of dynamic brake
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- - Engine = shows the running status of the engine.
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- In case of a gear-based engine, after the ``Engine `` line a ``Gear `` line
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- appears displaying the actual gear. ``N `` means no gear inserted.
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- - FPS = Number of frames rendered per second
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-
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- When applicable, an additional line indicationg whether Autopilot is active or not
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- will be shown.
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-
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- An example of the basic HUD for Diesel locomotives:
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-
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- .. image :: images/driving-hud-diesel.png
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- :align: center
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- :scale: 80%
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-
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- Electric Locomotives -- Additional information
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- ----------------------------------------------
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-
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- For electric locomotives information about the pantograph state is also
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- shown, as well as info about the circuit breaker state and whether the
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- locomotive has power (at least one pantograph raised and circuit breaker closed)
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- or not.
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-
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- .. image :: images/driving-hud-electric.png
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- :align: center
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- :scale: 80%
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-
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- Steam Engine -- Additional Information
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- --------------------------------------
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-
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- When using a steam engine the following additional information is displayed
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- in the HUD:
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-
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- - Steam Usage in lbs/h, based on entirely new physics code developed by the
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- Open Rails team. It is calculated by parsing the .eng file for the
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- following parameters: number of cylinders; cylinder stroke; cylinder
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- diameter; boiler volume; maximum boiler pressure; maximum boiler output;
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- exhaust limit; and basic steam usage.
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- - Boiler pressure.
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- - Water level.
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- - Levels of coal and water in %.
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-
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- An example of the basic HUD for Steam locomotives:
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-
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- .. image :: images/driving-hud-steam.png
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- :align: center
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- :scale: 80%
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-
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- For a full list of parameters, see :ref: `Developing OR Content - Parameters and Tokens<parameters_and_tokens> `
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-
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- The default :ref: `firing <physics-steam-firing >` setting is automatic fireman.
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- If manual firing is engaged with ``<Ctrl+F> ``, then additional information
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- is included:
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-
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- .. image :: images/driving-hud-steam-manual-firing.png
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- :align: center
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- :scale: 80%
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-
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- Multiplayer -- Additional Information
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- -------------------------------------
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-
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- If a multiplayer session is active, the following additional information is
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- shown: the actual status of the player (dispatcher, helper or client), the
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- number of players connected and the list of trains with their distances
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- from the train of the player viewing the computer.
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-
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- Compass Window
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- --------------
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-
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- Open Rails software displays a compass that provides a heading based on the
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- camera's direction together with its latitude and longitude.
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-
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- .. image :: images/driving-compass.png
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- :align: center
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- :scale: 60%
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-
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- To activate the compass window press the ``<0> `` key. To deactivate the
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- compass window, press the ``<0> `` key a second time.
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-
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.. _driving-help :
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F1 Information Monitor
@@ -323,11 +192,16 @@ completed, the string ``Done`` appears in the last column:
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``Procedures ``: basic instructions for driving trains in Open Rails.
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+
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+ F3
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+ ----------------
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+ This key is not currently used.
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+
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+
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.. _driving-track-monitor :
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F4 Track Monitor
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----------------
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-
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This window, which is displayed by pressing F4, has two different layouts
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according the the train's :ref: `control mode <operation-control-mode >`:
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``Auto Signal `` mode, ``Manual `` mode or ``Explorer `` mode.
@@ -419,7 +293,9 @@ F5 Train Driving Info
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---------------------
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By pressing ``<F5> `` you get some important data displayed in a dedicated window.
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- Pressing ``<Shift+F5> `` toggles between the full and the abbreviated text mode. The default mode is full text.
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+ Pressing ``<Shift+F5> `` toggles between the full and the abbreviated text mode.
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+ You may also switch mode by clicking on the yellow arrow symbol.
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+ The default mode is full text.
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.. image :: images/tdi-regular-windglass-on.png
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:align: center
@@ -456,8 +332,9 @@ The Diesel locomotive:
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:align: center
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:scale: 80%
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- To help the user with ageing eyesight, the Time value is clickable, to toggle between the Regular
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- Once toggled, the Bold font style is used in this window and also the Multiplayer Info window if it’s open.
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+ To help the user with ageing eyesight, the Time value is clickable as indicated by the white arrow below.
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+ This action toggles between Regular and Bold font styles.
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+ The style of font used in this window is also applied to the Multiplayer Info window if it's open.
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.. image :: images/tdi-bold-windglass-off.png
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:align: center
@@ -511,8 +388,6 @@ Once toggled, the Bold font style is used in this window and also the Multiplaye
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====================== ============== =================== ============== ======================
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-
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-
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F6 Siding and Platform Names
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----------------------------
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@@ -675,6 +550,21 @@ with a whistle or other departure sound.
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:align: center
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:scale: 80%
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+
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+ Compass Window
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+ --------------
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+
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+ Open Rails software displays a compass that provides a heading based on the
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+ camera's direction together with its latitude and longitude.
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+
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+ .. image :: images/driving-compass.png
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+ :align: center
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+ :scale: 60%
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+
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+ To activate the compass window press the ``<0> `` key. To deactivate the
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+ compass window, press the ``<0> `` key a second time.
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+
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+
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Odometer
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--------
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@@ -758,7 +648,7 @@ In case that Debrief evaluation was checked, **Actual status: (**\ |darr| **)**\
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\newpage
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- Cliking **Actual status: ( **\ |darr | **) **\ expanded real-time display appears.
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+ Clicking **Actual status: ( **\ |darr | **) **\ expanded real-time display appears.
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.. image :: images/dbfeval-evaluation-expanded.png
@@ -798,6 +688,123 @@ In such case the activity saves will have the "Eval" checkbox checked in the res
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:scale: 100%
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:align: center
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+ .. _driving-hud :
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+
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+ Basic Head Up Display (HUD)
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+ ---------------------------
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+
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+ By pressing ``<Alt+F5> `` you get some important data displayed at the top left
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+ of the display in the so-called Head Up Display (HUD). If you want the HUD
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+ to disappear, press ``<Alt+F5> `` again.
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+
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+ The HUD has 6 different pages. The basic page is shown at game start. To
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+ sequentially switch to the other pages press ``<Shift+Alt+F5> ``. After having
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+ cycled through all of the extended HUD pages, the basic page is displayed
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+ again.
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+
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+ The basic page shows fundamental information. The other pages go into more
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+ detail, and are used mainly for debugging or to get deeper information on
707
+ how OR behaves. They are listed in the
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+ :ref: `Analysis tools <driving-analysis >` subchapter.
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+
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+ The following information is displayed in the basic display:
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+
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+ .. index ::
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+ single: version
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+ single: time
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+ single: speed
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+ single: gradient
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+ single: direction
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+ single: throttle
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+ single: train brake
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+ single: engine brake
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+ single: dynamic brake
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+ single: fps
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+
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+
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+ - Version = The version of the Open Rails software you are running
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+ - Time = Game time of the Activity
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+ - Speed = the speed in Miles/Hr. or Kilometers/Hr.
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+ - Gradient = Route gradient in % in that point
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+ - Direction = Position of the Reverser - Electric, Diesel and Steam.
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+ - Throttle = Displays the current position of the throttle, expressed as a
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+ percentage of full throttle. Throttle correctly uses Notches and configured
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+ % of power for Diesel engines or % of throttle for steam engines.
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+ - Train Brake = Shows the current position of the train brake system and
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+ the pressure value of the train brakes. Braking correctly reflects the
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+ braking system used; hold/release, self-lapping or graduated release. The
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+ Train brake HUD line has two Brake Reservoir pressure numbers: the first is
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+ the Equalization Reservoir (EQ) and the second is the Brake Cylinder (BC)
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+ pressure. The two BP numbers report the brake pressure in the lead engine
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+ and in the last car of the train. The unit of measure used for brake
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+ pressure is defined by the option :ref: `Pressure unit <options-pressure >`.
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+ - Engine Brake = percentage of independent engine brake. Not fully
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+ releasing the engine brake will affect train brake pressures.
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+ - Dynamic brake = if engaged, shows % of dynamic brake
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+ - Engine = shows the running status of the engine.
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+ In case of a gear-based engine, after the ``Engine `` line a ``Gear `` line
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+ appears displaying the actual gear. ``N `` means no gear inserted.
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+ - FPS = Number of frames rendered per second
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+
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+ When applicable, an additional line indicationg whether Autopilot is active or not
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+ will be shown.
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+
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+ An example of the basic HUD for Diesel locomotives:
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+
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+ .. image :: images/driving-hud-diesel.png
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+ :align: center
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+ :scale: 80%
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+
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+ Electric Locomotives -- Additional information
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+ ----------------------------------------------
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+
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+ For electric locomotives information about the pantograph state is also
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+ shown, as well as info about the circuit breaker state and whether the
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+ locomotive has power (at least one pantograph raised and circuit breaker closed)
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+ or not.
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+
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+ .. image :: images/driving-hud-electric.png
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+ :align: center
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+ :scale: 80%
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+
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+ Steam Engine -- Additional Information
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+ --------------------------------------
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+
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+ When using a steam engine the following additional information is displayed
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+ in the HUD:
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+
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+ - Steam Usage in lbs/h, based on entirely new physics code developed by the
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+ Open Rails team. It is calculated by parsing the .eng file for the
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+ following parameters: number of cylinders; cylinder stroke; cylinder
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+ diameter; boiler volume; maximum boiler pressure; maximum boiler output;
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+ exhaust limit; and basic steam usage.
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+ - Boiler pressure.
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+ - Water level.
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+ - Levels of coal and water in %.
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+
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+ An example of the basic HUD for Steam locomotives:
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+
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+ .. image :: images/driving-hud-steam.png
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+ :align: center
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+ :scale: 80%
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+
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+ For a full list of parameters, see :ref: `Developing OR Content - Parameters and Tokens<parameters_and_tokens> `
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+
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+ The default :ref: `firing <physics-steam-firing >` setting is automatic fireman.
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+ If manual firing is engaged with ``<Ctrl+F> ``, then additional information
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+ is included:
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+
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+ .. image :: images/driving-hud-steam-manual-firing.png
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+ :align: center
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+ :scale: 80%
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+
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+ Multiplayer -- Additional Information
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+ -------------------------------------
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+
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+ If a multiplayer session is active, the following additional information is
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+ shown: the actual status of the player (dispatcher, helper or client), the
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+ number of players connected and the list of trains with their distances
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+ from the train of the player viewing the computer.
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