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floatMaximumVacuumPressureValue=Vac.ToPress(lead.TrainBrakeController.MaxPressurePSI);// As model uses air pressure this equates to minimum vacuum pressure
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floatMinimumVacuumPressureValue=Vac.ToPress(0);// As model uses air pressure this equates to maximum vacuum pressure
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floatMaximumVacuumPressureValue=OneAtmospherePSI-lead.TrainBrakeController.MaxPressurePSI;// As model uses air pressure this equates to minimum air pressure
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floatMinimumVacuumPressureValue=OneAtmospherePSI;// As model uses air pressure this equates to maximum air pressure
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