Open
Description
currently, our valgrind instrumentation is empty:
#define VALGRIND_DO_MEMPOOL_ALLOC(pool, ptr, size) \
do { \
(void)(pool); \
(void)(ptr); \
(void)(size); \
} while (0)
#define VALGRIND_DO_MEMPOOL_FREE(pool, ptr) \
do { \
(void)(pool); \
(void)(ptr); \
} while (0)
#endif
additionally, our GPU workflows should be run with all instrumentation enabled (could be done in Nightly builds)