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AlarmTimer.cpp
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#include "AlarmTimer.h"
AlarmTimer::AlarmTimer(void){
TotalTime = 0;
FirstStarted = false;
FirstStartTime = 0;
StartTime = 0;
ElapsedTime = 0;
AlarmTime = 0;
AlarmSet = false;
AlarmStarted = false;
AlarmTriggered = false;
AlarmRepeat = 1;
CurrentTime = 0;
}
void AlarmTimer::Start(){
StartTime = millis();
if (!FirstStarted){
FirstStartTime = StartTime;
FirstStarted = true;
}
}
unsigned long AlarmTimer::Stop(){
//TODO - Make it stop everything to save resources
CurrentTime = millis();
ElapsedTime = (CurrentTime - StartTime);
TotalTime = (CurrentTime - FirstStartTime);
return ElapsedTime;
}
unsigned long AlarmTimer::Reset(){
unsigned long duration = Stop();
Start();
return duration;
}
void AlarmTimer::StartAlarmTimer(){
if (AlarmStarted) return;
AlarmStartTime = millis();
AlarmStarted = true;
}
void AlarmTimer::StopAlarmTimer(){
AlarmSet = false;
AlarmStarted = false;
}
void AlarmTimer::ResetAlarmTimer(){
AlarmStarted = false;
StartAlarmTimer();
}
void AlarmTimer::CheckAlarm(){
if (!AlarmSet) return;
if (!AlarmStarted) return;
AlarmElapsed = millis() - AlarmStartTime;
if (AlarmElapsed >= AlarmTime) {
if (AlarmRepeat > 0) {
AlarmRepeat--;
}
if (AlarmRepeat == 0) {
AlarmSet = false;
}
TriggerAlarm();
ResetAlarmTimer();
}
}
void AlarmTimer::TriggerAlarm(){
//TODO - Add a callback manager for multiple callbacks
AlarmTriggered = true;
(*callbackfn)();
}
unsigned long AlarmTimer::GetStartTime(){
return StartTime;
}
unsigned long AlarmTimer::GetElapsed(){
return millis() - StartTime;
}
bool AlarmTimer::CheckElapsed(unsigned long elapsed){
if (GetElapsed() < elapsed) return false;
return true;
}
unsigned long AlarmTimer::GetTotalTime(){
//TODO - protect against overlfow
return TotalTime;
}
void AlarmTimer::SetAlarm(unsigned long duration, void (*callback)()){
//TODO - Add a callback manager for multiple callbacks
AlarmTime = duration;
AlarmSet = true;
AlarmRepeat = 1;
callbackfn = callback;
}
void AlarmTimer::SetAlarm(unsigned long duration, void (*callback)(), int repeat){
//TODO - Add a callback manager for multiple callbacks
AlarmTime = duration;
AlarmSet = true;
AlarmRepeat = repeat;
callbackfn = callback;
}
void AlarmTimer::AddTimeToAlarm(unsigned long ExtraTime, unsigned long MaxLength){
if (!AlarmSet) return;
if (AlarmTriggered){
ResetAlarmTimer();
AlarmSet = true;
AlarmTriggered = false;
AlarmRepeat = 1;
AlarmTime = ExtraTime;
}
CurrentTime = millis();
AlarmTime = CurrentTime + GetTimeLeftOnAlarm() + ExtraTime;
AlarmTime = min(AlarmTime, CurrentTime+MaxLength);
}
unsigned long AlarmTimer::GetTimeLeftOnAlarm() {
if (AlarmSet) return AlarmTime - (millis() - AlarmStartTime);
return 0;
}
void AlarmTimer::Update(){
CurrentTime = millis();
if (AlarmSet) CheckAlarm();
}
bool AlarmTimer::AddAlarm(unsigned long duration, void (*callback)(), int repeat){
for (int i=0; i<MAX_NUM_ALARMS; i++){
if (!Alarms[i].SET) {
Alarms[i].Set(duration,callback,repeat);
return true;
}
}
return false;
}