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Fix description for 'TF2Util_GetPlayerLoadoutEntity'
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Diff for: scripting/include/tf2utils.inc

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@@ -102,8 +102,8 @@ native int TF2Util_GetPlayerWearableCount(int client);
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/**
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* If `includeWearableWeapons` is true, weapon slots (primary, secondary, melee, utility,
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* building, pda, pda2) are also checked for wearable items. Otherwise, non-wearables are
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* ignored.
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* building, pda, pda2) are also checked for wearable items. Otherwise, wearables in those
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* slots (Sniper / Demoman shields) are ignored.
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*
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* Note that this validates that the player is using a class that can equip the given item; any
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* items not applicable to the class are ignored.

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