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oftrta_rich.filter
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###############################################################################
#################### Copyright 2015 - 2018 Florian Thießen ####################
############### "Path of Exile" Item Filter - Script by Muldini ###############
############ http://www.pathofexile.com/forum/view-thread/1259059 #############
# This work is licensed under the Creative Commons Attribution 3.0 #
# Unported (CC BY 3.0) License. #
# To view a copy of this license, visit #
# https://creativecommons.org/licenses/by/3.0/. #
###############################################################################
### Overview ##################################################################
###############################################################################
### To navigate between filter sections, copy one of the
### following lines - including "###" - and search (CTRL + F) for it.
### Overview
### Customization
### Specials
### Currency
### Gems
### Maps
### Uniques
### Jewels
### Divination Cards
### High Itemlevel Rares
### Leveling Specials
### Chromatic Orb Recipe - Normal & Magic
### Chance
### Talisman
### Amulets, Rings, Belts
### Chisel Recipe
### Animate Weapon
### Flasks
### Link Exceptions
### Quality
### Incursion
### Warbands
### Hide Obsolete Gear
### Normal & Magic Gear - Endgame
### Rares - Endgame & Progression
### Chromatic Orb Recipe - Rare
### Chaos + Regal Recipe
### Rares - CatchAll
### Normal & Magic Gear - Progression
### /Overview #################################################################
###############################################################################
###############################################################################
### Customization #############################################################
###############################################################################
#This filter contains toggles that can be used to change the behavior of
#the script. It will however work just fine in its default state and is
#actually used in that state by the author.
#Please be aware that you will need an editor that is capable of replacing
#all occurances of a search token (Replace All).
# Example usage:
#Let's assume you're playing a 2 hand marauder that primarily uses strength
#items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows.
#
#First, let's hide every piece of gear that is tagged as "Progression":
# 1. Replace "Hide #Gear - Progression" by "Hide #Gear - Progression"
#
#Now let's enable the gear we're actually interested in:
# 2. Replace "Hide #Gear - Progression - Armour - STR" by "Hide #Gear - Progression - Armour - STR"
# 3. Replace "Hide #Gear - Progression - Armour - STR/INT" by "Hide #Gear - Progression - Armour - STR/INT"
# 4. Replace "Hide #Gear - Progression - Armour - DEX/STR" by "Hide #Gear - Progression - Armour - DEX/STR"
# 5. Replace "Hide #Gear - Progression - Weapon - Two Hand" by "Hide #Gear - Progression - Weapon - Two Hand"
#
#This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes.
#The usual highlighting for top tier items based on zonelevel will still apply.
#In addition top tier rares of other bases will be shown as well.
#Similiar toggles are available for endgame (T1 + Craft Bases) items.
#The list below is a subsection of available toggles.
#There are more throughout the script, however I do not recommend
#using them unless you know what you are doing.
# Hide #Gear - Progression - Weapon - One Hand Axes - Lowlevel
# Hide #Gear - Progression - Weapon - One Hand Axes - Low Sockets
# Hide #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets - Normal
# Hide #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets - Magic
# Hide #Gear - Progression - Weapon - One Hand Axes - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - One Hand Axes - 3/4 Sockets
# Hide #Gear - Progression - Weapon - One Hand Swords - Lowlevel
# Hide #Gear - Progression - Weapon - One Hand Swords - Low Sockets
# Hide #Gear - Progression - Weapon - One Hand Swords - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - One Hand Swords - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Two Hand Maces - Lowlevel
# Hide #Gear - Progression - Weapon - Two Hand Maces - Low Sockets
# Hide #Gear - Progression - Weapon - Two Hand Maces - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Two Hand Maces - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Bows - Lowlevel
# Hide #Gear - Progression - Weapon - Bows - Low Sockets
# Hide #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets - Normal
# Hide #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets - Magic
# Hide #Gear - Progression - Weapon - Bows - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Bows - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - Lowlevel
# Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - Low Sockets
# Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Thrusting One Hand Swords - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Daggers - Lowlevel
# Hide #Gear - Progression - Weapon - Daggers - Low Sockets
# Hide #Gear - Progression - Weapon - Daggers - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Daggers - 3/4 Sockets
# Hide #Gear - Progression - Weapon - One Hand Maces - Lowlevel
# Hide #Gear - Progression - Weapon - One Hand Maces - Low Sockets
# Hide #Gear - Progression - Weapon - One Hand Maces - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - One Hand Maces - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Two Hand Axes - Lowlevel
# Hide #Gear - Progression - Weapon - Two Hand Axes - Low Sockets
# Hide #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets - Normal
# Hide #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets - Magic
# Hide #Gear - Progression - Weapon - Two Hand Axes - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Two Hand Axes - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Two Hand Swords - Lowlevel
# Hide #Gear - Progression - Weapon - Two Hand Swords - Low Sockets
# Hide #Gear - Progression - Weapon - Two Hand Swords - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Two Hand Swords - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Claws - Lowlevel
# Hide #Gear - Progression - Weapon - Claws - Low Sockets
# Hide #Gear - Progression - Weapon - Claws - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Claws - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Sceptres - Lowlevel
# Hide #Gear - Progression - Weapon - Sceptres - Low Sockets
# Hide #Gear - Progression - Weapon - Sceptres - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Sceptres - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Staves - Lowlevel
# Hide #Gear - Progression - Weapon - Staves - Low Sockets
# Hide #Gear - Progression - Weapon - Staves - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Staves - 3/4 Sockets
# Hide #Gear - Progression - Weapon - Wands - Lowlevel
# Hide #Gear - Progression - Weapon - Wands - Low Sockets
# Hide #Gear - Progression - Weapon - Wands - 3/4 Linked Sockets
# Hide #Gear - Progression - Weapon - Wands - 3/4 Sockets
# Hide #Gear - Progression - Armour - STR - Lowlevel
# Hide #Gear - Progression - Armour - STR - Low Sockets
# Hide #Gear - Progression - Armour - STR - 3/4 Sockets
# Hide #Gear - Progression - Armour - STR - 3/4 Linked
# Hide #Gear - Progression - Armour - DEX - Lowlevel
# Hide #Gear - Progression - Armour - DEX - Low Sockets
# Hide #Gear - Progression - Armour - DEX - 3/4 Sockets
# Hide #Gear - Progression - Armour - DEX - 3/4 Linked
# Hide #Gear - Progression - Armour - INT - Lowlevel
# Hide #Gear - Progression - Armour - INT - Low Sockets
# Hide #Gear - Progression - Armour - INT - 3/4 Sockets
# Hide #Gear - Progression - Armour - INT - 3/4 Linked
# Hide #Gear - Progression - Armour - DEX/INT - Lowlevel
# Hide #Gear - Progression - Armour - DEX/INT - Low Sockets
# Hide #Gear - Progression - Armour - DEX/INT - 3/4 Sockets
# Hide #Gear - Progression - Armour - DEX/INT - 3/4 Linked
# Hide #Gear - Progression - Armour - STR/INT - Lowlevel
# Hide #Gear - Progression - Armour - STR/INT - Low Sockets
# Hide #Gear - Progression - Armour - STR/INT - 3/4 Sockets
# Hide #Gear - Progression - Armour - STR/INT - 3/4 Linked
# Hide #Gear - Progression - Armour - DEX/STR - Lowlevel
# Hide #Gear - Progression - Armour - DEX/STR - Low Sockets
# Hide #Gear - Progression - Armour - DEX/STR - 3/4 Sockets
# Hide #Gear - Progression - Armour - DEX/STR - 3/4 Linked
# Hide #Currency - Armourer's Scrap & Blacksmith's Whetstone
# Hide #Currency - Portal Scroll
# Hide #Currency - Wisdom Scroll
# Hide #Currency - Scroll Fragment & Alteration Shard
# Hide #Gems - Active
# Hide #Gems - Support
# Hide #Divination Cards - Low Value
# Show #Leveling Specials - Quartz Sceptre
# Show #Leveling Specials - Sceptres
# Show #Leveling Specials - Quivers
# Hide #Misc - Chromatic Orb Recipe - 4x1
# Hide #Misc - Chromatic Orb Recipe - 3x1
# Hide #Misc - Chromatic Orb Recipe - 2x2
# Hide #Misc - Chromatic Orb Recipe - Large
# Hide #Misc - Chisel Recipe - Normal
# Hide #Misc - Chisel Recipe - Magic
# Hide #Misc - Chisel Recipe - Rare
# Hide #Amulets, Rings, Belts - Scarcely used ring bases
# Hide #Amulets, Rings, Belts - Iron Ring
# Hide #Amulets, Rings, Belts - Scarcely used belt bases
# Hide #Amulets, Rings, Belts - 84+ - Normal
# Hide #Amulets, Rings, Belts - 84+ - Magic
# Hide #Amulets, Rings, Belts - 75+ - Normal
# Hide #Amulets, Rings, Belts - 75+ - Magic
# Hide #Amulets, Rings, Belts - 68+ - Normal
# Hide #Amulets, Rings, Belts - 68+ - Magic
# Show #Amulets, Rings, Belts - <68 - Normal
# Show #Amulets, Rings, Belts - <68 - Magic
# Hide #Flasks - Quality - Q10+ - Normal
# Hide #Flasks - Quality - Q10+ - Magic
# Hide #Flasks - Quality - Q1+
# Show #Flasks - Progression - Life/Mana - Small
# Show #Flasks - Progression - Life/Mana - Medium
# Show #Flasks - Progression - Life/Mana - Large
# Show #Flasks - Progression - Life/Mana - Greater
# Show #Flasks - Progression - Life/Mana - Grand
# Show #Flasks - Progression - Life/Mana - Giant
# Show #Flasks - Progression - Life/Mana - Colossal
# Show #Flasks - Progression - Life/Mana - Sacred
# Show #Flasks - Progression - Life/Mana - Hallowed
# Show #Flasks - Progression - Life/Mana - Sanctified
# Show #Flasks - Progression - Life/Mana - Divine + Eternal
# Show #Flasks - Progression - Hybrid - Q5+
# Show #Flasks - Progression - Hybrid - Small
# Show #Flasks - Progression - Hybrid - Medium
# Show #Flasks - Progression - Hybrid - Large
# Show #Flasks - Progression - Hybrid - Colossal
# Show #Flasks - Progression - Hybrid - Sacred
# Show #Flasks - Progression - Hybrid - Hallowed
# Show #Flasks - Endgame - Utility - Normal
# Show #Flasks - Endgame - Utility - Magic
# Show #Flasks - Progression - Utility
# Hide #Rares - DropLevel <= 45
# Hide #Rares - DropLevel <= 60
# EnableBlockGroups
### /Customization ############################################################
###############################################################################
###############################################################################
# Section: ### Specials #######################################################
###############################################################################
#Fishing Rod
Show
BaseType "Fishing Rod"
SetTextColor 0 255 150 #Fishing Rod
SetBorderColor 0 255 150 #Fishing Rod
SetFontSize 45
PlayAlertSound 5 300
#Hideout Doodads & Microtransactions
Show
Class "Hideout Doodads" "Microtransactions"
#Incursion Item
Show
Class "Incursion Item"
SetTextColor 74 230 58 #Incursion Item
SetBorderColor 74 230 58 #Incursion Item
SetFontSize 38
PlayAlertSound 1 175
#Quest Items
Show
Class "Quest"
MinimapIcon 2 White Circle
#Pantheon Soul - CatchAll
Show
Class "Pantheon Soul"
SetTextColor 74 230 58 #Pantheon Soul - CatchAll
#Tabula Rasa Exception, show it as a regular unique
Show
Rarity Unique
SocketGroup WWWWWW
BaseType "Simple Robe"
#6L
Show
LinkedSockets = 6
SetTextColor 0 255 150 #6L
SetBorderColor 0 255 150 #6L
SetFontSize 45
PlayAlertSound 5 300
MinimapIcon 1 Green Hexagon
#5L
Show
LinkedSockets = 5
Class "Body Armours"
SetBorderColor 0 255 150 #5L
SetFontSize 40
PlayAlertSound 1 175
Show
LinkedSockets = 5
Class "Bows"
ItemLevel >= 64
SetBorderColor 0 255 150 #5L
SetFontSize 40
PlayAlertSound 1 175
Show
LinkedSockets = 5
Class "Staves"
ItemLevel >= 55
SetBorderColor 0 255 150 #5L
SetFontSize 40
PlayAlertSound 1 175
Show
LinkedSockets = 5
SetBorderColor 0 255 150 #5L
#6s
Show
Sockets = 6
SetBorderColor 0 255 150 #6s
PlayAlertSound 9 225
#Delve ExplicitMod
Show
Identified True
HasExplicitMod "Subterranean" "of the Underground" "of Weaponcraft" "of Spellcraft" "of Crafting"
SetBorderColor 136 136 255
PlayAlertSound 6 175
SetFontSize 40
PlayEffect Blue
#Sacrificial Garb
Show
BaseType "Sacrificial Garb"
SetBorderColor 127 127 127 #Sacrificial Garb
### /Specials #################################################################
###############################################################################
###############################################################################
# Section: ### Currency #######################################################
###############################################################################
#Currency - Wisdom Scroll
Hide #Currency - Wisdom Scroll
BaseType "Scroll of Wisdom"
SetTextColor 170 158 130 #Currency - Wisdom Scroll
SetBorderColor 170 158 130 0 #Currency - Wisdom Scroll
SetBackgroundColor 0 0 0 220 #Currency - Wisdom Scroll
#Currency - Portal Scroll
Hide #Currency - Portal Scroll
BaseType "Portal Scroll"
SetTextColor 170 158 130 #Currency - Portal Scroll
SetBorderColor 170 158 130 0 #Currency - Portal Scroll
SetBackgroundColor 0 0 0 220 #Currency - Portal Scroll
#Currency - Mirror of Kalandra
Show
BaseType "Mirror of Kalandra"
SetTextColor 0 255 150 #Currency - Mirror of Kalandra
SetBorderColor 0 255 150 #Currency - Mirror of Kalandra
SetBackgroundColor 0 0 0 255 #Currency - Mirror of Kalandra
SetFontSize 45
PlayAlertSound 5 300
MinimapIcon 0 Yellow Diamond
PlayEffect Yellow
#Currency - Mirror Shard
Show
BaseType "Mirror Shard"
SetTextColor 0 255 150 #Currency - Mirror Shard
SetBorderColor 0 255 150 #Currency - Mirror Shard
SetBackgroundColor 0 0 0 255 #Currency - Mirror Shard
SetFontSize 45
PlayAlertSound 5 300
MinimapIcon 2 Yellow Hexagon
PlayEffect Yellow
#Currency - Albino Rhoa Feather
Show
BaseType "Albino Rhoa Feather"
SetTextColor 0 255 150 #Currency - Albino Rhoa Feather
SetBorderColor 0 255 150 #Currency - Albino Rhoa Feather
SetBackgroundColor 0 0 0 255 #Currency - Albino Rhoa Feather
SetFontSize 45
PlayAlertSound 5 300
MinimapIcon 2 Yellow Hexagon
PlayEffect Yellow
#Currency - Divine Orb
Show
BaseType "Divine Orb"
SetBorderColor 170 158 130 #Currency - Divine Orb
SetTextColor 200 200 175 #Currency - Divine Orb
SetBackgroundColor 85 65 15 230 #Currency - Divine Orb
PlayAlertSound 5 250
MinimapIcon 2 Yellow Hexagon
PlayEffect Yellow
#Currency - Harbinger's Orb
Show
BaseType "Harbinger's Orb"
SetBorderColor 170 158 130 #Currency - Harbinger's Orb
SetTextColor 200 200 175 #Currency - Harbinger's Orb
SetBackgroundColor 85 65 15 230 #Currency - Harbinger's Orb
PlayAlertSound 5 200
#Currency - Bestiary Orb
Show
BaseType "Bestiary Orb"
SetBorderColor 170 158 130 #Currency - Bestiary Orb
SetTextColor 200 200 175 #Currency - Bestiary Orb
SetBackgroundColor 85 65 15 230 #Currency - Bestiary Orb
PlayAlertSound 5 200
#Currency - Orb of Annulment
Show
BaseType "Orb of Annulment"
SetBorderColor 170 158 130 #Currency - Orb of Annulment
SetTextColor 200 200 175 #Currency - Orb of Annulment
SetBackgroundColor 85 65 15 230 #Currency - Orb of Annulment
PlayAlertSound 5 250
#Currency - Exalted Orb
Show
BaseType "Exalted Orb"
SetBorderColor 170 158 130 #Currency - Exalted Orb
SetTextColor 200 200 175 #Currency - Exalted Orb
SetBackgroundColor 85 65 15 230 #Currency - Exalted Orb
SetFontSize 40
PlayAlertSound 5 250
MinimapIcon 0 Yellow Hexagon
PlayEffect Yellow
#Currency - Exalted Shard
Show
BaseType "Exalted Shard"
SetBorderColor 170 158 130 #Currency - Exalted Shard
SetTextColor 170 158 130 #Currency - Exalted Shard
SetBackgroundColor 0 0 0 255 #Currency - Exalted Shard
PlayAlertSound 9 225
#Currency - Eternal Orb
Show
BaseType "Eternal Orb"
SetBorderColor 170 158 130 #Currency - Eternal Orb
SetTextColor 200 200 175 #Currency - Eternal Orb
SetBackgroundColor 85 65 15 230 #Currency - Eternal Orb
SetFontSize 40
PlayAlertSound 5 250
MinimapIcon 0 Yellow Hexagon
PlayEffect Yellow
#Currency - Valuable
Show
BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret"
SetBorderColor 170 158 130 #Currency - Valuable
SetTextColor 170 158 130 #Currency - Valuable
SetBackgroundColor 0 0 0 255 #Currency - Valuable
PlayAlertSound 9 225
#Currency - Harbinger
Show
BaseType "Orb of Binding" "Ancient Orb" "Orb of Horizons" "Annulment Shard" "Harbinger's Shard"
SetBorderColor 170 158 130 #Currency - Harbinger
SetTextColor 170 158 130 #Currency - Harbinger
SetBackgroundColor 0 0 0 255 #Currency - Harbinger
PlayAlertSound 9 225
#Currency - Orb of Fusing
Show
BaseType "Orb of Fusing"
SetTextColor 170 158 130 #Currency - Orb of Fusing
SetBorderColor 170 158 130 #Currency - Orb of Fusing
SetBackgroundColor 0 0 0 255 #Currency - Orb of Fusing
PlayAlertSound 9 225
#Currency - Blessed Orb
Show
BaseType "Blessed Orb"
SetTextColor 170 158 130 #Currency - Blessed Orb
SetBorderColor 170 158 130 #Currency - Blessed Orb
SetBackgroundColor 0 0 0 255 #Currency - Blessed Orb
PlayAlertSound 9 225
#Currency - Orb of Scouring
Show
BaseType "Orb of Scouring"
SetTextColor 170 158 130 #Currency - Orb of Scouring
SetBorderColor 170 158 130 #Currency - Orb of Scouring
SetBackgroundColor 0 0 0 255 #Currency - Orb of Scouring
PlayAlertSound 9 225
#Currency - Orb of Alchemy
Show
BaseType "Orb of Alchemy"
SetTextColor 170 158 130 #Currency - Orb of Alchemy
SetBorderColor 170 158 130 #Currency - Orb of Alchemy
SetBackgroundColor 0 0 0 255 #Currency - Orb of Alchemy
PlayAlertSound 9 225
#Currency - Stacked Deck
Show
BaseType "Stacked Deck"
SetTextColor 170 158 130 #Currency - Stacked Deck
SetBorderColor 170 158 130 #Currency - Stacked Deck
SetBackgroundColor 0 0 0 255 #Currency - Stacked Deck
PlayAlertSound 9 225
#Currency - Vaal Orb
Show
BaseType "Vaal Orb"
SetTextColor 170 158 130 #Currency - Vaal Orb
SetBorderColor 170 158 130 #Currency - Vaal Orb
SetBackgroundColor 0 0 0 255 #Currency - Vaal Orb
PlayAlertSound 9 225
#Currency - Cartographer's Chisel
Show
BaseType "Cartographer's Chisel"
SetTextColor 170 158 130 #Currency - Cartographer's Chisel
SetBorderColor 170 158 130 #Currency - Cartographer's Chisel
SetBackgroundColor 0 0 0 255 #Currency - Cartographer's Chisel
PlayAlertSound 9 225
#Currency - Perandus Coin
Show
BaseType "Perandus Coin"
SetTextColor 170 158 130 #Currency - Perandus Coin
SetBorderColor 170 158 130 0 #Currency - Perandus Coin
SetBackgroundColor 0 0 0 255 #Currency - Perandus Coin
#Currency - Medium Value
Show
BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance" "Glassblower's Bauble"
SetTextColor 170 158 130 #Currency - Medium Value
SetBorderColor 170 158 130 0 #Currency - Medium Value
SetBackgroundColor 0 0 0 235 #Currency - Medium Value
#Currency - Orb of Augmentation
Hide #Currency - Orb of Augmentation
BaseType "Orb of Augmentation"
SetTextColor 170 158 130 #Currency - Orb of Augmentation
SetBorderColor 170 158 130 0 #Currency - Orb of Augmentation
SetBackgroundColor 0 0 0 235 #Currency - Orb of Augmentation
#Currency - Orb of Transmutation
Show #Currency - Orb of Transmutation
BaseType "Orb of Transmutation"
SetTextColor 170 158 130 #Currency - Orb of Transmutation
SetBorderColor 170 158 130 0 #Currency - Orb of Transmutation
SetBackgroundColor 0 0 0 235 #Currency - Orb of Transmutation
#Currency - Armourer's Scrap & Blacksmith's Whetstone
Hide #Currency - Armourer's Scrap & Blacksmith's Whetstone
BaseType "Armourer's Scrap" "Blacksmith's Whetstone"
SetTextColor 170 158 130 #Currency - Armourer's Scrap & Blacksmith's Whetstone
SetBorderColor 170 158 130 0 #Currency - Armourer's Scrap & Blacksmith's Whetstone
SetBackgroundColor 0 0 0 220 #Currency - Armourer's Scrap & Blacksmith's Whetstone
#Currency - Scroll Fragment & Alteration Shard
Hide #Currency - Scroll Fragment & Alteration Shard
BaseType "Scroll Fragment" "Alteration Shard"
SetTextColor 170 158 130 #Currency - Scroll Fragment & Alteration Shard
SetBorderColor 170 158 130 0 #Currency - Scroll Fragment & Alteration Shard
SetBackgroundColor 0 0 0 220 #Currency - Scroll Fragment & Alteration Shard
#Currency - Delve High Fossil
Show
Class "Currency"
BaseType "Tangled Fossil" "Sanctified Fossil" "Gilded Fossil"
SetTextColor 120 165 240 #Currency - Delve Fossil
SetBorderColor 120 165 240 255 #Currency - Delve Fossil
SetBackgroundColor 0 0 0 #Currency - Delve Fossil
PlayAlertSound 9 225
PlayEffect Blue
#Currency - Delve Fossil
Show
Class "Currency"
BaseType "Fossil"
SetTextColor 120 165 240 #Currency - Delve Fossil
SetBorderColor 120 165 240 255 #Currency - Delve Fossil
SetBackgroundColor 0 0 0 #Currency - Delve Fossil
#Currency - Delve Prime Resonator
Show
Class "Currency"
BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
SetTextColor 120 165 240 #Currency - Delve Resonator
SetBorderColor 120 165 240 255 #Currency - Delve Resonator
SetBackgroundColor 0 0 0 #Currency - Delve Resonator
PlayAlertSound 9 225
PlayEffect Blue
#Currency - Delve Resonator
Show
Class "Currency"
BaseType "Resonator"
SetTextColor 120 165 240 #Currency - Delve Resonator
SetBorderColor 120 165 240 255 #Currency - Delve Resonator
SetBackgroundColor 0 0 0 #Currency - Delve Resonator
#Currency - Breach Splinter
Show
BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol" "Splinter of Chayula"
SetTextColor 255 36 49 #Currency - Breach Splinter
SetBorderColor 255 36 49 0 #Currency - Breach Splinter
SetBackgroundColor 0 0 0 #Currency - Breach Splinter
#Currency - Breach Blessing
Show
BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula"
SetTextColor 200 200 175 #Currency - Breach Blessing
SetBorderColor 170 158 130 #Currency - Breach Blessing
SetBackgroundColor 85 65 15 230 #Currency - Breach Blessing
PlayAlertSound 6 175
#Currency - Labyrinth
Show
BaseType "Absorption" "Bane of the Loyal" "Cogs of Disruption" "Golden Key" "Heart of the Gargoyle" "Orb of Elemental Dispersion" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Silver Key" "Treasure Key" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
SetTextColor 74 230 58 #Currency - Labyrinth
SetBorderColor 0 0 0 #Currency - Labyrinth
SetBackgroundColor 0 0 0 #Currency - Labyrinth
#Currency - Remnant of Corruption
Show
Class "Currency"
BaseType "Remnant of Corruption"
SetTextColor 164 210 255 #Currency - Remnant of Corruption
SetBorderColor 164 210 255 #Currency - Remnant of Corruption
SetBackgroundColor 0 0 0 #Currency - Remnant of Corruption
PlayAlertSound 9 225
#Currency - Cartographer's Sextant
Show
Class "Currency"
BaseType "Cartographer's Sextant"
SetTextColor 170 158 130 #Currency - Cartographer's Sextant
SetBorderColor 170 158 130 #Currency - Cartographer's Sextant
SetBackgroundColor 0 0 0 #Currency - Cartographer's Sextant
PlayAlertSound 9 225
#Currency - Cartographer's Seal
Show
Class "Currency"
BaseType "Cartographer's Seal"
SetTextColor 170 158 130 #Currency - Cartographer's Seal
SetBorderColor 170 158 130 #Currency - Cartographer's Seal
SetBackgroundColor 0 0 0 #Currency - Cartographer's Seal
PlayAlertSound 9 225
#Currency - Unshaping Orb
Show
Class "Currency"
BaseType "Unshaping Orb"
SetTextColor 170 158 130 #Currency - Unshaping Orb
SetBorderColor 170 158 130 #Currency - Unshaping Orb
SetBackgroundColor 0 0 0 #Currency - Unshaping Orb
PlayAlertSound 9 225
#Currency - Essence Corrupted
Show
Class "Currency"
BaseType "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Essence of Hysteria"
SetTextColor 164 210 255 #Currency - Essence Corrupted
SetBorderColor 164 210 255 #Currency - Essence Corrupted
SetBackgroundColor 0 0 0 #Currency - Essence Corrupted
SetFontSize 40
PlayAlertSound 9 225
#Currency - Essence T5+
Show
Class "Currency"
BaseType "Screaming Essence" "Shrieking Essence" "Deafening Essence"
SetTextColor 164 210 255 #Currency - Essence T5+
SetBorderColor 164 210 255 #Currency - Essence T5+
SetBackgroundColor 0 0 0 #Currency - Essence T5+
PlayAlertSound 9 225
#Currency - Essence
Show
Class "Currency"
BaseType "Essence"
SetTextColor 164 210 255 #Currency - Essence
SetBorderColor 170 158 130 0 #Currency - Essence
SetBackgroundColor 0 0 0 #Currency - Essence
#Currency - Prophecy
Show
Class "Currency"
BaseType "Silver Coin" "Prophecy"
SetTextColor 181 75 255 #Currency - Prophecy
SetBorderColor 170 158 130 0 #Currency - Prophecy
SetBackgroundColor 0 0 0 #Currency - Prophecy
#Currency - Incursion
Show
Class "Currency"
BaseType "Vial of"
SetTextColor 170 158 130 #Currency - Incursion
SetBorderColor 170 158 130 #Currency - Incursion
SetBackgroundColor 0 0 0 255 #Currency - Incursion
PlayAlertSound 9 225
#Currency - CatchAll
Show
Class "Currency"
SetTextColor 170 158 130 #Currency - CatchAll
SetBorderColor 170 158 130 0 #Currency - CatchAll
SetBackgroundColor 0 0 0 255 #Currency - CatchAll
### /Currency #################################################################
###############################################################################
###############################################################################
# Section: ### Gems ###########################################################
###############################################################################
#Gems - DropOnly Valuable
Show #Gems - ~DropOnly Valuable
Class "Gems"
BaseType "Empower" "Enhance" "Enlighten" "Item Quantity"
SetTextColor 27 162 155 #Gems - DropOnly Valuable
SetBackgroundColor 0 0 0 255 #Gems - DropOnly Valuable
SetBorderColor 27 162 155 #Gems - DropOnly Valuable
PlayAlertSound 9 225
#Gems - DropOnly
Show #Gems - ~DropOnly
Class "Gems"
BaseType "Portal" "Detonate Mines" "Added Chaos Damage"
SetTextColor 27 162 155 #Gems - DropOnly
SetBackgroundColor 0 0 0 255 #Gems - DropOnly
SetBorderColor 27 162 155 #Gems - DropOnly
#Gems - Q10+
Show #Gems - ~Q10+
Class "Gems"
Quality >= 10
SetBorderColor 27 162 155 #Gems - Q10+
SetTextColor 27 162 155 #Gems - Q10+
SetBackgroundColor 0 0 0 255 #Gems - Q10+
#Gems - Q1+
Hide #Gems - ~Q1+
Class "Gems"
Quality >= 1
SetBorderColor 27 162 155 0 #Gems - Q1+
SetTextColor 27 162 155 #Gems - Q1+
SetBackgroundColor 0 0 0 255 #Gems - Q1+
#Gems - Vaal
Hide #Gems - ~Vaal
Class "Gems"
BaseType "Vaal"
SetTextColor 27 162 155 #Gems - Vaal
SetBorderColor 27 162 155 #Gems - Vaal
#Gems - Active
Hide #Gems - Active
Class "Active Skill Gems"
SetTextColor 27 162 155 #Gems - Active
SetFontSize 28
#Gems - Support
Hide #Gems - Support
Class "Support Skill Gems"
SetTextColor 27 162 155 #Gems - Support
SetFontSize 28
#Gems - CatchAll
Show #Gems - ~CatchAll
Class "Gems"
SetTextColor 27 162 155 #Gems - CatchAll
SetFontSize 28
### /Gems #####################################################################
###############################################################################
###############################################################################
# Section: ### Maps ###########################################################
###############################################################################
#Maps - DropLevel 81+ - Normal
Show
Class "Maps"
Rarity Normal
MapTier >= 14
SetTextColor 240 240 240 #Maps - 81+ - Normal
SetBorderColor 200 200 200 #Maps - 81+ - Normal
SetBackgroundColor 0 0 0 #Maps - 81+ - Normal
SetFontSize 42
PlayAlertSound 6 150
MinimapIcon 2 Red Circle
#Maps - DropLevel 81+ - Magic
Show
Class "Maps"
Rarity Magic
MapTier >= 14
SetTextColor 140 190 255 #Maps - 81+ - Magic
SetBorderColor 136 136 255 #Maps - 81+ - Magic
SetBackgroundColor 0 0 0 #Maps - 81+ - Magic
SetFontSize 42
PlayAlertSound 6 150
MinimapIcon 2 Red Circle
#Maps - DropLevel 81+ - Rare
Show
Class "Maps"
Rarity Rare
MapTier >= 14
SetTextColor 255 200 0 #Maps - 81+ - Rare
SetBorderColor 255 255 119 #Maps - 81+ - Rare
SetBackgroundColor 0 0 0 #Maps - 81+ - Rare
SetFontSize 42
PlayAlertSound 6 150
MinimapIcon 2 Red Circle
#Maps - DropLevel 78+ - Normal
Show
Class "Maps"
Rarity Normal
MapTier >= 11
SetBorderColor 200 200 200 #Maps - 78+ - Normal
SetBackgroundColor 0 0 0 #Maps - 78+ - Normal
SetFontSize 42
PlayAlertSound 6 125
#Maps - DropLevel 78+ - Magic
Show
Class "Maps"
Rarity Magic
MapTier >= 11
SetBorderColor 136 136 255 #Maps - 78+ - Magic
SetBackgroundColor 0 0 0 #Maps - 78+ - Magic
SetFontSize 42
PlayAlertSound 6 125
#Maps - DropLevel 78+ - Rare
Show
Class "Maps"
Rarity Rare
MapTier >= 11
SetBorderColor 255 255 119 #Maps - 78+ - Rare
SetBackgroundColor 0 0 0 #Maps - 78+ - Rare
SetFontSize 42
PlayAlertSound 6 125
#Maps - Elder Normal
Show #~Maps - Elder Normal
Class "Maps"
ElderMap True
Rarity Normal
SetTextColor 240 240 240 #Maps - Elder Normal
SetBorderColor 200 200 200 #Maps - Elder Normal
SetBackgroundColor 0 0 0 #Maps - Elder Normal
SetFontSize 42
PlayAlertSound 6 125
MinimapIcon 0 Red Circle
#Maps - Elder Magic
Show #~Maps - Elder Magic
Class "Maps"
ElderMap True
Rarity Magic
SetTextColor 140 190 255 #Maps - Elder Magic
SetBorderColor 136 136 255 #Maps - Elder Magic
SetBackgroundColor 0 0 0 #Maps - Elder Magic
SetFontSize 42
PlayAlertSound 6 125
MinimapIcon 0 Red Circle
#Maps - Elder Rare
Show #~Maps - Elder Rare
Class "Maps"
ElderMap True
Rarity Rare
SetTextColor 255 200 0 #Maps - Elder Rare
SetBorderColor 255 255 119 #Maps - Elder Rare
SetBackgroundColor 0 0 0 #Maps - Elder Rare
SetFontSize 42
PlayAlertSound 6 125
MinimapIcon 0 Red Circle
#Maps - Shaped Normal
Show #~Maps - Shaped Normal
Class "Maps"
ShapedMap True
Rarity Normal
SetTextColor 200 200 200 #Maps - Shaped Normal
SetBorderColor 200 200 200 #Maps - Shaped Normal
SetBackgroundColor 0 0 0 #Maps - Shaped Normal
PlayAlertSound 2 125
SetFontSize 38
#Maps - Shaped Magic
Show #~Maps - Shaped Magic
Class "Maps"
ShapedMap True
Rarity Magic
SetTextColor 136 136 255 #Maps - Shaped Magic
SetBorderColor 136 136 255 #Maps - Shaped Magic
SetBackgroundColor 0 0 0 #Maps - Shaped Magic
PlayAlertSound 2 125
SetFontSize 38
#Maps - Shaped Rare
Show #~Maps - Shaped Rare
Class "Maps"
ShapedMap True
Rarity Rare
SetTextColor 255 255 119 #Maps - Shaped Rare
SetBorderColor 255 255 119 #Maps - Shaped Rare
SetBackgroundColor 0 0 0 #Maps - Shaped Rare
PlayAlertSound 2 125
SetFontSize 38
#Maps - DropLevel 73 to 77 - Normal
Hide #~Maps - DropLevel 73 to 77
Class "Maps"
Rarity Normal
MapTier >= 6
MapTier <= 10
SetTextColor 200 200 200 #Maps - 73 to 77 - Normal
SetBorderColor 200 200 200 #Maps - 73 to 77 - Normal
SetBackgroundColor 0 0 0 #Maps - 73 to 77 - Normal
SetFontSize 38
#Maps - DropLevel 73 to 77 - Magic
Hide #~Maps - DropLevel 73 to 77
Class "Maps"
Rarity Magic
MapTier >= 6
MapTier <= 10
SetTextColor 136 136 255 #Maps - 73 to 77 - Magic
SetBorderColor 136 136 255 #Maps - 73 to 77 - Magic
SetBackgroundColor 0 0 0 #Maps - 73 to 77 - Magic
SetFontSize 38
#Maps - DropLevel 73 to 77 - Rare
Hide #~Maps - DropLevel 73 to 77
Class "Maps"
Rarity Rare
MapTier >= 6
MapTier <= 10
SetTextColor 255 255 119 #Maps - 73 to 77 - Rare
SetBorderColor 255 255 119 #Maps - 73 to 77 - Rare
SetBackgroundColor 0 0 0 #Maps - 73 to 77 - Rare
SetFontSize 38
#Maps - DropLevel <= 72 - Normal
Hide #~Maps - DropLevel <= 72
Class "Maps"
Rarity Normal
MapTier <= 5
SetTextColor 200 200 200 #Maps - <= 72 - Normal
SetBorderColor 200 200 200 #Maps - <= 72 - Normal
SetBackgroundColor 0 0 0 #Maps - <= 72 - Normal
#Maps - DropLevel <= 72 - Magic
Hide #~Maps - DropLevel <= 72
Class "Maps"
Rarity Magic
MapTier <= 5
SetTextColor 136 136 255 #Maps - <= 72 - Magic
SetBorderColor 136 136 255 #Maps - <= 72 - Magic
SetBackgroundColor 0 0 0 #Maps - <= 72 - Magic
#Maps - DropLevel <= 72 - Rare
Hide #~Maps - DropLevel <= 72
Class "Maps"
Rarity Rare
MapTier <= 5
SetTextColor 255 255 119 #Maps - <= 72 - Rare
SetBorderColor 255 255 119 #Maps - <= 72 - Rare
SetBackgroundColor 0 0 0 #Maps - <= 72 - Rare
#Maps - Unique
Show #~Maps - Unique
Class "Maps"
Rarity Unique
SetTextColor 175 96 37 #Maps - Unique
SetBorderColor 175 96 37 #Maps - Unique
#Maps - Labyrinth
Show #~Maps - Labyrinth
Class "Labyrinth"
SetTextColor 74 230 58 #Maps - Labyrinth