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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[Lootie]
config/ninetailsrabbit.lootie/update_notification_enabled=true
[application]
config/name="Lootie"
config/description="Portable loot table for Godot class that facilitates generating random loot based on specified items and their associated probabilities."
config/version="1.1.0"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
LootieGlobal="*res://addons/ninetailsrabbit.lootie/src/lootie_global.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/ninetailsrabbit.lootie/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"