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Description
Issue: When building on macOS (ARM) you need to keep the build folder or else no game will run.
if you run otool -L
on any of the output dylibs you can see that they are hard-coded to be located in the build directory. This means the build directory needs to be still installed when trying to run a game.
They should be using @rpath or @executable_path instead.
This example is looking at liblauncher.dylib
Terminal Saved Output.txt
(System files shouldn't be affected)