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Scrolling too fast fails (with mouse) and scrollHeight is reset to the top.
I was able to find what triggers this issue:
if (!scrollData->openThisFrame) {
Clay__ScrollContainerDataInternalArray_RemoveSwapback(&context->scrollContainerDatas, i);
continue;
}
scrollData->openThisFrame = false;
in clay.h. Removing that check the scrolling works as expected, but since I don't quite understand the logic behind it, I cannot provide a valid fix :(.
The text was updated successfully, but these errors were encountered:
Scrolling too fast fails (with mouse) and scrollHeight is reset to the top.
I was able to find what triggers this issue:
in
clay.h
. Removing that check the scrolling works as expected, but since I don't quite understand the logic behind it, I cannot provide a valid fix :(.The text was updated successfully, but these errors were encountered: