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movierenderer.h
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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef MOVIERENDERER_H
#define MOVIERENDERER_H
#include <QObject>
#include <QSize>
#include <QString>
#include <QDir>
#include <QFuture>
class QOpenGLContext;
class QOpenGLFramebufferObject;
class QOffscreenSurface;
class QQuickRenderControl;
class QQuickWindow;
class QQmlEngine;
class QQmlComponent;
class QQuickItem;
class AnimationDriver;
class MovieRenderer : public QObject
{
Q_OBJECT
Q_PROPERTY(int progress READ progress NOTIFY progressChanged)
Q_PROPERTY(int fileProgress READ fileProgress NOTIFY fileProgressChanged)
public:
enum Status {
NotRunning,
Running
};
explicit MovieRenderer(QObject *parent = 0);
void renderMovie(const QString &qmlFile, const QString &filename, const QString &outputDirectory, const QString &outputFormat, const QSize &size, qreal devicePixelRatio = 1.0, int durationMs = 1000, int fps = 24);
~MovieRenderer();
int progress() const;
bool event(QEvent *event) override;
bool isRunning();
int fileProgress() const;
public slots:
void setFileProgress(int fileProgress);
signals:
void progressChanged(int progress);
void finished();
void fileProgressChanged(int fileProgress);
private slots:
void start();
void cleanup();
void createFbo();
void destroyFbo();
bool loadQML(const QString &qmlFile, const QSize &size);
void renderNext();
void setProgress(int progress);
void futureFinished();
private:
QOpenGLContext *m_context;
QOffscreenSurface *m_offscreenSurface;
QQuickRenderControl *m_renderControl;
QQuickWindow *m_quickWindow;
QQmlEngine *m_qmlEngine;
QQmlComponent *m_qmlComponent;
QQuickItem *m_rootItem;
QOpenGLFramebufferObject *m_fbo;
qreal m_dpr;
QSize m_size;
AnimationDriver *m_animationDriver;
int m_progress;
Status m_status;
int m_duration;
int m_fps;
int m_frames;
int m_currentFrame;
QString m_outputName;
QString m_outputFormat;
QString m_outputDirectory;
QVector<QFutureWatcher<void> *> m_futures;
int m_futureCounter;
int m_fileProgress;
};
#endif // MOVIERENDERER_H