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dev_luadebugger.lua
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local translate_Ts = false
local h_print = CreatePrint({"Debugger"})
local function DbgLuaCode(t, indent)
indent = indent or ""
local result = {}
local format = function(k, v)
local s
local ktype, vtype = type(k), type(v)
if (ktype == "string" or ktype == "number" or ktype == "nil") and (vtype == "string" or vtype == "number" or vtype == "table" or vtype == "boolean" or IsPStr(v)) then
if k then
s = FormatKey(k)
else
s = ""
end
if vtype == "table" then
s = s .. DbgLuaCode(v, indent .. "\t")
elseif vtype == "string" or IsPStr(v) then
s = s .. StringToLuaCode(v)
elseif vtype == "number" or vtype == "boolean" then
s = s .. tostring(v)
end
result[#result + 1] = s
end
end
local len = #t
for i = 1, len do
format(nil, t[i])
end
for k, v in pairs(t) do
if type(k) ~= "number" or k > len or k < 1 then
format(k, v)
end
end
return "{" .. table.concat(result, ",") .. "}"
end
luadebugger = {}
function luadebugger:new(obj)
obj = obj or {}
setmetatable(obj, self)
self.__index = self
--obj.server = LuaSocket:new()
obj.update_thread = false
obj.started = false
obj.call_stack = {}
obj.stack_vars = {}
obj.to_send = {}
obj.in_break = false
obj.context_id = 0
obj.stack_level = 1
obj.eval_env = false
obj.watches = {}
obj.to_expand = {}
obj.watches_results = {}
obj.watches_evaluated = {}
obj.last_received = false
obj.init_packet_received = false
obj.SetStepOver = false
obj.SetStepInto = false
obj.breakpoints = {}
obj.continue = false
obj.timeout = 300000
obj.handle_to_obj = {}
obj.obj_to_handle = {}
obj.conditions = {}
obj.user_stack_level_top = false
obj.__threadmeta = {
__tostring = function(v)
if v.type == "key" then
return v.info.short_src .. " ( line: " .. v.info.currentline .. " )"
else
return tostring(v.info.name)
end
end
}
obj.__tuple_meta = {
__tostring = function(v)
local str = {}
for i, value in ipairs(v) do
if ObjectClass(value) then
str[i] = value.class
else
str[i] = print_format(value)
end
end
return table.concat(str, ", ")
end
}
obj.condition_env = {}
obj.reload_thread = false
setmetatable(obj.condition_env, {
__index = DebuggerIndex
})
return obj
end
function luadebugger:BreakExecution()
DebuggerBreakExecution()
end
function luadebugger:Break(co, break_offset)
Msg("DebuggerBreak")
self.in_break = true
self.call_info, self.stack_vars = self:GetCallInfo(co, co and 0 or 3)
local level = 1
if "keep_user_stack_level_top" == break_offset and self.user_stack_level_top then
level = #self.call_info - self.user_stack_level_top + 1
else
if self.call_info[1].Name == "assert" then
level = Min(#self.stack_vars, 2)
elseif self.call_info[1].Name == "error" then
level = Min(#self.stack_vars, 3)
end
level = level + (break_offset or 0)
while self.call_info[level] and self.call_info[level].Source == "C function" do
level = level + 1
end
self.user_stack_level_top = #self.call_info - level + 1
end
for i = 1, level - 1 do
table.remove(self.call_info, 1)
table.remove(self.stack_vars, 1)
end
self.stack_level = 1
self.eval_env = self.stack_vars[1] or {}
self.watches_evaluated = {}
self.watches_results = {}
self:AgeHandles()
self.context_id = self.context_id + 1
if self.context_id > 30000 then
self.context_id = 0
end
local autos = self:GetAutos()
self:Send({
Event = "Break",
ShowLevel = 1,
Watches = self:EvalWatches(),
CallStack = self.call_info,
ContextId = self.context_id,
Autos = autos
})
self.continue = false
while not self.continue do
if not self:DebuggerTick() then
self:Stop()
break
end
os.sleep(1)
end
end
function OpenTextFileWithEditorOfChoice(file, line)
file = ConvertToOSPath(file)
line = line or 0
if config.EditorVSCode then
AsyncExec("cmd /c code -r -g \"" .. file .. ":" .. line .. "\"", true, true)
elseif config.EditorGed or not Platform.desktop then
OpenGedApp("GedFileEditor", false, {file_name = file})
else
local err = AsyncExec("explorer " .. file, true, true)
if err then
h_print(err)
OS_LocateFile(file)
end
end
end
function luadebugger:OpenFile(file, line)
if config.AlternativeDebugger then
OpenTextFileWithEditorOfChoice(file, line)
else
self:Send({
Event = "OpenFile",
File = file,
Line = line
})
end
end
function luadebugger:BreakInFile(file, line, status_text)
Msg("DebuggerBreak")
self.in_break = true
self.call_info = {
{
Source = file or "",
Line = line - 1 or 0,
Name = "?",
NameWhat = ""
}
}
self.stack_vars = {}
self.eval_env = {}
self.watches_evaluated = {}
self.watches_results = {}
self:AgeHandles()
self.context_id = self.context_id + 1
if self.context_id > 30000 then
self.context_id = 0
end
self:Send({
Event = "Break",
ShowLevel = 1,
Watches = {},
CallStack = self.call_info,
ContextId = self.context_id,
Autos = {}
})
if status_text then
self:Send({
Event = "UpdateStatusText",
text = status_text
})
end
self.continue = false
while not self.continue do
if not self:DebuggerTick() then
self:Stop()
break
end
os.sleep(1)
end
end
function luadebugger:Continue()
self.in_break = false
self.continue = true
Msg("DebuggerContinue")
end
function luadebugger:Run(to_expand)
self:SetAllExpanded(to_expand)
self:Continue()
end
function luadebugger:StepOver(to_expand)
self:SetAllExpanded(to_expand)
DebuggerStep("step over")
self:Continue()
end
function luadebugger:StepInto(to_expand)
self:SetAllExpanded(to_expand)
DebuggerStep("step into")
self:Continue()
end
function luadebugger:StepOut(to_expand)
self:SetAllExpanded(to_expand)
DebuggerStep("step out")
self:Continue()
end
function luadebugger:Goto(to_expand, line)
self:SetAllExpanded(to_expand)
DebuggerGoto(self.user_stack_level_top, line)
self:Break(nil, "keep_user_stack_level_top")
end
function luadebugger:GetGotoTargets(id)
local absolute_level = self.user_stack_level_top
local relative_level = DebuggerToRelativeStackLevel(absolute_level)
local info = debug.getinfo(relative_level, "SL")
if not info then
return
end
local lines = table.keys(info.activelines)
self:Send({
Event = "Result",
RequestId = id,
Data = {
level = self.stack_level,
source = string.gsub(info.source, "^@", "") or "",
lines = lines
}
})
end
function luadebugger:SetStackLevel(req_id, level)
if self.in_break and self.stack_level ~= level and level <= #self.stack_vars then
self.stack_level = level
self.eval_env = self.stack_vars[level] or {}
self.watches_evaluated = {}
self.watches_results = {}
self.context_id = self.context_id + 1
if self.context_id > 30000 then
self.context_id = 0
end
local autos = self:GetAutos()
local watches = self:EvalWatches()
self:Send({
Event = "Result",
RequestId = req_id,
Data = {Watches = watches, Autos = autos}
})
elseif config.AlternativeDebugger then
end
end
function luadebugger:SetBreakpoints(b)
DebuggerClearBreakpoints()
for _, bp in ipairs(b) do
if bp.Condition then
local eval, err = load("return " .. bp.Condition, nil, nil, self.condition_env)
if eval then
DebuggerAddBreakpoint(bp.File, bp.Line, eval)
else
h_print(err)
DebuggerAddBreakpoint(bp.File, bp.Line)
end
else
DebuggerAddBreakpoint(bp.File, bp.Line)
end
end
self.breakpoints = b
end
function luadebugger:SetWatches(req_id, to_eval)
self.watches = to_eval
local res = self:EvalWatches()
if next(res) ~= nil then
self:Send({
Event = "Result",
RequestId = req_id,
Data = res
})
end
end
function luadebugger:SetAllExpanded(expanded)
self.to_expand = {}
for _, v in ipairs(expanded) do
self.to_expand[v] = true
end
end
function luadebugger:Expand(req_id, to_expand)
self.to_expand[to_expand] = true
local res = self:EvalWatches()
if next(res) ~= nil then
self:Send({
Event = "Result",
RequestId = req_id,
Data = res
})
end
end
function luadebugger:ViewInGame(to_view)
local r, err = load("return " .. to_view, nil, nil, self.eval_env)
if r then
local ok, r = pcall(r)
if IsValidPos(r) then
ShowMe(r)
end
end
end
function luadebugger:StreamGrid(req_id, expression, size)
local ok
local r, err = load("return " .. expression, nil, nil, self.eval_env)
if r then
local ok, r = pcall(r)
if ok then
if IsGrid(r) then
r = GridRepack(r, "F")
local w, h = r:size()
local orig_w, orig_h = w, h
if size and 0 < size and (size < w or size < h) then
r = GridResample(r, size, size, false)
w, h = size, size
end
local packet_size = 262144
for i = 0, w * h - 1, packet_size do
do
local offset = i
self:Send(function()
local data = GridGetBinData(r, offset, packet_size)
data = Encode64(data)
return {
Event = "Result",
RequestId = req_id,
Data = {
Expression = expression,
width = w,
height = h,
orig_w = orig_w,
orig_h = orig_h,
offset = offset
}
}, data
end)
end
end
else
self:Send({
Event = "Result",
RequestId = req_id,
Data = {
Expression = expression,
Error = "not a grid (" .. self:Type(r) .. ")"
}
})
end
else
self:Send({
Event = "Result",
RequestId = req_id,
Data = {Expression = expression, Error = r}
})
end
else
self:Send({
Event = "Result",
RequestId = req_id,
Data = {Expression = expression, Error = err}
})
end
end
function luadebugger:Eval(req_id, expression)
local ok
local r, err = load("return " .. expression, nil, nil, self.eval_env)
if r then
local ok, r = pcall(r)
if ok then
self:Send({
Event = "Result",
RequestId = req_id,
Data = {Expression = expression, Result = r}
})
else
self:Send({
Event = "Result",
RequestId = req_id,
Data = {Expression = expression, Error = r}
})
end
else
self:Send({
Event = "Result",
RequestId = req_id,
Data = {Expression = expression, Error = err}
})
end
end
function luadebugger:Init(breakpoints, watches, expanded)
self.watches = watches
self:SetBreakpoints(breakpoints)
self:SetAllExpanded(expanded)
self.init_packet_received = true
end
function luadebugger:GetAutos()
local autos = {}
for k in pairs(self.eval_env) do
table.insert(autos, k)
end
return autos
end
function luadebugger:Quit()
quit()
end
OverloadFilesPath = "AppData/overload/"
if FirstLoad then
PendingFileOverloads = 0
function OnMsg.Autorun()
if not Platform.goldmaster and (Platform.xbox or Platform.playstation or Platform.switch) then
local err = DeleteFolderTree(OverloadFilesPath)
if err and err ~= "File Not Found" and err ~= "Path Not Found" then
print("Overload path delete error: ", err)
end
err = AsyncCreatePath("AppData/overload/")
if err then
print("Overload path create error: ", err)
end
end
end
end
local MountOverloadFolder = function(folder_name)
local label = folder_name .. "Overload"
local folder_path = OverloadFilesPath .. folder_name .. "/"
if MountsByLabel(label) == 0 and io.exists(folder_path) then
local err = MountFolder(folder_name, folder_path, "priority:high,seethrough,label:" .. label)
if err then
print("Overload folder mount error: ", err)
end
end
end
local OverloadFile = function(filepath, data)
filepath = OverloadFilesPath .. filepath
local dir = SplitPath(filepath)
AsyncCreatePath(dir)
AsyncStringToFile(filepath, data)
end
function luadebugger:OverloadFile(filepath, size)
if size == 0 then
OverloadFile(filepath, "")
return
end
self.binary_mode = true
function self.binary_handler(data)
self.binary_mode = false
PendingFileOverloads = PendingFileOverloads + 1
CreateRealTimeThread(function()
OverloadFile(filepath, data)
h_print(string.format("[downloaded %d KB] %s (overload)", string.len(data) / 1024, filepath))
PendingFileOverloads = PendingFileOverloads - 1
end)
end
end
function luadebugger:CompileShaders(shader)
local shader_config = config.Haerald.CompileShaders
self:Send({
Event = "CompileShaders",
Shader = shader,
ListFilePath = shader_config.ListFilePath or "",
BuildTool = shader_config.BuildTool or "",
BuildArgs = shader_config.BuildArgs or "",
ShaderCachePath = shader_config.ShaderCachePath or ""
})
end
function luadebugger:ReloadShader(shader)
local shader_config = config.Haerald.CompileShaders
self:Send({
Event = "CompileShaders",
Shader = shader,
ListFilePath = shader_config.ListFilePath or "",
BuildTool = shader_config.BuildTool or "",
BuildArgs = shader_config.BuildArgs or "",
ShaderCachePath = shader_config.ShaderCachePath or ""
})
end
function luadebugger:ReloadShaderCache()
CreateRealTimeThread(function()
MountOverloadFolder("ShaderCache")
while PendingFileOverloads > 0 do
Sleep(5)
end
hr.AddRemotelyCompiledShader = true
end)
end
function luadebugger:ReloadLua()
h_print("Reload request")
DeleteThread(self.reload_thread)
self.reload_thread = CreateRealTimeThread(function()
Sleep(1000)
MountOverloadFolder("CommonLua")
MountOverloadFolder("Lua")
MountOverloadFolder("Data")
ReloadLua()
end)
end
function luadebugger:RemoteExec(code)
if dlgConsole then
dlgConsole:Exec(code)
end
end
function luadebugger:RemoteAutoComplete(code, idx)
if dlgConsole then
local list = GetAutoCompletionList(code, idx)
self:Send({
Event = "AutoCompleteList",
List = list
})
end
end
function luadebugger:RemotePrint(text)
h_print(text)
end
function luadebugger:EvalWatches()
if not self.in_break then
return {}
end
local new = {}
local old = {}
for k, v in pairs(self.watches_results) do
old[k] = v.Children ~= nil
end
for _, value_lua in pairs(self.watches) do
if not self.watches_evaluated[value_lua] then
self:EvalWatch(value_lua)
end
end
for k in pairs(self.eval_env) do
if not self.watches_evaluated[k] then
self:EvalWatch(k)
end
end
for value_lua in pairs(self.to_expand) do
self:ExpandWatch(value_lua)
end
for k, v in pairs(self.watches_results) do
if old[k] == nil or old[k] == false and v.Children then
new[k] = v
end
end
return new
end
function luadebugger:EvalWatch(ToEval)
local ok
local r, err = load("return " .. ToEval, nil, nil, self.eval_env)
if r then
err = nil
local old = config.InDebugger
config.InDebugger = true
local results = {
pcall(r)
}
config.InDebugger = old
if results[1] then
local res = results[2]
if 2 < #results then
res = setmetatable({
unpack_params(results, 2)
}, self.__tuple_meta)
end
self:AddWatch(ToEval, res, ToEval, ToEval)
else
err = results[2]
end
end
if err then
err = string.gsub(err, "%[.+%]:%d+: ", "")
self:AddWatch(ToEval, err, ToEval, ToEval)
end
if self.to_expand[ToEval] then
self:ExpandWatch(ToEval)
end
end
function luadebugger:ExpandWatch(value_lua, new)
local t = self.watches_results[value_lua]
if not t or t.Children then
return
end
local res = {}
if t.Expandable and self.to_expand[value_lua] then
local value_obj = self.watches_evaluated[value_lua].ValueObj
for key2_obj, value2_obj, key2_lua, value2_lua, sort_priority in self:Enum(value_obj, value_lua) do
self:AddWatch(key2_obj, value2_obj, key2_lua, value2_lua, sort_priority)
if self.to_expand[value2_lua] then
self:ExpandWatch(value2_lua)
end
table.insert(res, value2_lua)
end
local watches_results = self.watches_results
table.sort(res, function(a, b)
local a, b = watches_results[a] or empty_table, watches_results[b] or empty_table
if (a.SortPriority or 0) ~= (b.SortPriority or 0) then
return (a.SortPriority or 0) > (b.SortPriority or 0)
end
if a.KeyType == "number" and b.KeyType == "number" then
return tonumber(a.Key) < tonumber(b.Key)
end
if a.KeyType == "number" then
return true
end
if b.KeyType == "number" then
return false
end
return CmpLower(a.Key, b.Key)
end)
t.Children = res
return t
end
end
function luadebugger:ToString(v)
local type = type(v)
if rawequal(v, _G) then
return "_G"
elseif type == "thread" then
if coroutine.running() == v then
return "current " .. tostring(v)
end
return coroutine.status(v) .. " " .. tostring(v)
elseif type == "function" then
local info = debug.getinfo(v)
if info and info.short_src and info.linedefined and info.linedefined ~= -1 then
return string.format("%s(%d)", info.short_src, info.linedefined)
end
return tostring(v)
elseif type == "table" then
if IsValid(rawget(v, 1)) then
local str = tostring(v)
if 80 < #str then
return string.sub(str, 1, 80) .. "..."
end
return str
end
if IsT(v) then
if translate_Ts then
return _InternalTranslate(v, nil, false)
else
return TDevModeGetEnglishText(v, "deep", "no_assert")
end
elseif ObjectClass(v) then
local suffix, num = string.gsub(tostring(v), "^table", "")
if num == 0 then
suffix = ""
end
if rawget(_G, "CObject") and IsKindOf(v, "CObject") and not IsValid(v) then
return "invalid object" .. suffix
else
return "object" .. suffix
end
end
for k, class in pairs(g_Classes or empty_table) do
if v == class then
return "class " .. k
end
end
local meta = getmetatable(v)
if meta == rawget(_G, "g_traceMeta") then
return "trace log"
end
if meta and rawget(meta, "__tostring") ~= nil then
local ok, result = pcall(meta.__tostring, v)
return ok and result or "error in custom tostring function: " .. result
else
return tostring(v) .. " (len: " .. #v .. ")"
end
else
return tostring(v)
end
end
function luadebugger:Type(o)
local otype = type(o)
if otype == "table" and IsT(o) then
return "translation"
end
if rawequal(o, _G) then
return "table"
end
if ObjectClass(o) then
local ctype = o.class
local particles = IsValid(o) and g_Classes.CObject and o:IsKindOf("CObject") and o:GetParticlesName() or ""
if type(particles) == "string" and particles ~= "" then
ctype = ctype .. ": " .. particles
end
local id = rawget(o, "id") or ""
if type(id) == "string" and id ~= "" then
ctype = ctype .. ": " .. id
end
return ctype
end
local meta = getmetatable(o)
if meta then
if IsPoint(o) then
return "Point"
end
if IsBox(o) then
return "Box"
end
if IsQuaternion(o) then
return "Quaternion"
end
if IsGrid(o) then
local pid = GridGetPID(o)
local w, h = o:size()
return "Grid " .. pid .. " " .. w .. "x" .. h
end
if IsPStr(o) then
return "pstr (#" .. #o .. ")"
end
if meta == __range_meta then
return "Range"
end
if meta == __set_meta then
return "Set"
end
if meta == self.__tuple_meta then
return "tuple (#" .. #o .. ")"
end
if meta == self.__threadmeta then
return "thread level info"
end
end
if otype == "string" then
return "string (#" .. #o .. ")"
end
if otype == "table" then
return "table (#" .. #o .. " / " .. table.count(o) - #o .. ")"
end
if otype == "function" then
if IsCFunction(o) then
return "C function"
end
return "function"
end
return otype
end
function luadebugger:AgeHandles()
for k, v in pairs(self.handle_to_obj) do
if v.age >= 1 then
self.obj_to_handle[v.obj] = nil
self.handle_to_obj[k] = nil
else
v.age = v.age + 1
end
end
end
function luadebugger:GetHandle(obj)
local handle = self.obj_to_handle[obj]
if handle == nil then
handle = #self.handle_to_obj + 1
self.handle_to_obj[handle] = {obj = obj, age = 0}
self.obj_to_handle[obj] = handle
end
self.handle_to_obj[handle].age = 0
return handle
end
function luadebugger:GetObj(handle)
local obj_desc = self.handle_to_obj[handle]
if obj_desc ~= nil then
obj_desc.age = 0
return obj_desc.obj
end
return nil
end
function luadebugger:FormatIndex(to_index, k)
to_index = "(" .. to_index .. ")"
if type(k) == "number" or type(k) == "boolean" then
return tostring(k), to_index .. "[" .. tostring(k) .. "]"
elseif type(k) == "string" then
if string.match(k, "^[_%a][_%w]*$") then
return StringToLuaCode(k), to_index .. "." .. k
else
return StringToLuaCode(k), to_index .. "[ " .. StringToLuaCode(k) .. " ]"
end
else
local expr = "g_LuaDebugger:GetObj(" .. g_LuaDebugger:GetHandle(k) .. ")"
return expr, to_index .. "[" .. expr .. "]"
end
end
function luadebugger:Enum(value, value_str)
local vtype = type(value)
if vtype == "table" then
local metatable = getmetatable(value)
if metatable == self.__threadmeta then
local up, l = 1, 1
local info = value.info
return function()
if up then
if up <= info.nups then
local name, val = debug.getupvalue(info.func, up)
up = up + 1
return (name or "") .. "(upvalue)", val, "", "g_LuaDebugger:GetUpvalue(" .. value_str .. "," .. up .. ")", 1
else
up = false
end
end
if not up then
local name, val = debug.getlocal(value.thread, value.level, l)
if not name then
return
end
l = l + 1
return (name or "") .. "(local)", val, "", "g_LuaDebugger:GetLocal(" .. value_str .. "," .. l .. ")", 2
end
end
else
do
local key, meta
return function()
if not meta then
meta = true
local m = metatable
if m and m ~= self.__tuple_meta then
return "metatable", m, "", "getmetatable(" .. value_str .. ")", 1
end
end
local v
key, v = next(value, key)
if v == nil then
return
end
local key_str, value_str = self:FormatIndex(value_str, key)
return key, v, key_str, value_str
end
end
end
elseif vtype == "function" then
local up = 1
local info = debug.getinfo(value, "u")
return function()
if up <= info.nups then
local name, val = debug.getupvalue(value, up)
up = up + 1
return tostring(name) .. "(upvalue)", val, "", "g_LuaDebugger:GetFnUpvalue(" .. value_str .. "," .. up .. ")", 1
end
end
elseif vtype == "thread" then
local level = 0
return function()
local k = self:ThreadKeyWrapper(value, level)
if not k then
return
end
local v = self:ThreadValueWrapper(value, level)
level = level + 1
return k, v, "", "g_LuaDebugger:ThreadValueWrapper(" .. value_str .. "," .. level .. ")", -level
end
else
return function()
end
end
end
function luadebugger:GetFnUpvalue(fn, i)
local _, v = debug.getupvalue(fn, i)
return v
end
function luadebugger:GetUpvalue(thread_wrapper, i)
local _, v = debug.getupvalue(thread_wrapper.info.func, i)
return v
end
function luadebugger:GetLocal(thread_wrapper, i)
local _, v = debug.getlocal(thread_wrapper.thread, thread_wrapper.level, i)
return v
end
function luadebugger:ThreadKeyWrapper(thread, level)
local info = debug.getinfo(thread, level, "Slfun")
if info then
local v = {
type = "key",
thread = thread,
level = level,
info = info
}
setmetatable(v, self.__threadmeta)
return v
end
end
function luadebugger:ThreadValueWrapper(thread, level)
local info = debug.getinfo(thread, level, "Slfun")
if info then
local v = {
type = "value",
thread = thread,
level = level,
info = info
}
setmetatable(v, self.__threadmeta)
return v
end
end
function luadebugger:IsExpandable(v)
local meta = getmetatable(v)
if meta == self.__threadmeta and meta.type == "key" then
return false
end
if coroutine.running() == v then
return false
end
local type = type(v)
return type == "thread" or type == "function" or type == "table"
end
local IsValidPos = rawget(_G, "IsValidPos") or empty_func
function luadebugger:CustomViews(luav, v)
local type = type(v)
if type == "string" or IsPStr(v) then
return {
{
MenuText = "Inspect as String",
Viewer = "Text"
}
}
end
if type == "function" then
if IsCFunction(v) then
return
end
local info = debug.getinfo(v, "Sln")
return {
{
MenuText = "Open source file",
Viewer = "OpenFile",
Expression = info.short_src .. "(" .. info.linedefined .. ")"
}
}
end
if type == "table" and getmetatable(v) == self.__threadmeta then
return {
{
MenuText = "Open source file",
Viewer = "OpenFile",
Expression = v.info.short_src .. "(" .. v.info.currentline .. ")"
}
}
end
if IsValidPos(v) then
return {
{
MenuText = "View InGame",
Viewer = "ViewInGame"
}
}
end
if IsGrid(v) then
return {
{
MenuText = "View as Image",
Viewer = "FloatGridAsImage",
Expression = luav
}
}
end
end
function luadebugger:AddWatch(key_obj, value_obj, key_lua, value_lua, sort_priority)
self.watches_results[value_lua] = {
KeyLua = key_lua,
ValueLua = value_lua,
Key = self:ToString(key_obj),
Value = self:ToString(value_obj),
KeyType = self:Type(key_obj),
ValueType = self:Type(value_obj),
Expandable = self:IsExpandable(value_obj),
CustomViews = self:CustomViews(value_lua, value_obj),
SortPriority = sort_priority
}
self.watches_evaluated[value_lua] = {KeyObj = key_obj, ValueObj = value_obj}
end
function luadebugger:Send(t)
table.insert(self.to_send, t)