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Question) Does gridit have functionality to find the grid indicies (k, i, j) of a point, similar to flopy's gwf.modelgrid.intersect?
Feautre Request) Can gridit also provide LocalX, LocalY, LocalZ values, as required for MODPATH7, inputstyle=1
"LocalX, LocalY, and LocalZ – are local coordinates that define the location of the particle within the cell. Local coordinates vary from 0 to 1 in the positive x, y, and z directions."
I have some clunky code that relies on gwf.modelgrid.intersect and calculates LocalX, LocalY, LocalZ values but no point in reinventing the wheel if it already exists or can easily be done better.
The text was updated successfully, but these errors were encountered:
Not really an issue:
Question) Does gridit have functionality to find the grid indicies (k, i, j) of a point, similar to flopy's gwf.modelgrid.intersect?
Feautre Request) Can gridit also provide LocalX, LocalY, LocalZ values, as required for MODPATH7, inputstyle=1
"LocalX, LocalY, and LocalZ – are local coordinates that define the location of the particle within the cell. Local coordinates vary from 0 to 1 in the positive x, y, and z directions."
I have some clunky code that relies on gwf.modelgrid.intersect and calculates LocalX, LocalY, LocalZ values but no point in reinventing the wheel if it already exists or can easily be done better.
The text was updated successfully, but these errors were encountered: