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One thing it mentions is that directly setting dpr might be costly compared to using a pixellation postprocessing effect which would have the same effect but be faster to switch. might require a new rendering pipeline though, so maybe not the best idea
The text was updated successfully, but these errors were encountered:
using the regress api from drei, would be cool to add functionality to automatically increase or screen reduce resolution based on the current fps
you would have to add a bit of dampening so it doesn't rapidly change, and definitely heir on the lower side before moving your way up
would look into this: https://github.com/pmndrs/drei#adaptivedpr
One thing it mentions is that directly setting dpr might be costly compared to using a pixellation postprocessing effect which would have the same effect but be faster to switch. might require a new rendering pipeline though, so maybe not the best idea
The text was updated successfully, but these errors were encountered: