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Running video-conferencing without firebase #27
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Primary focus of my experiments is multi-users connectivity; which causes reusability and results a dynamic nature. Because everything is dynamic; that's why my experiments' main requirement is So, what’s the easiest and most suitable solution to write I know signaler.js is not well written; do you know any other better solution? I know signaling implemented in my all experiments are hard to understand because of their complex implementations. A lot people complained about it. But I don’t know how and what is the easiest method of writing signaling code? Did you try this? It is using my own socket.io over node.js implementation. Source code of the demo available here. |
Thanks Muaz for pointing me to the subdirectory using socket.io and node. These examples do work for me now. BTW, the file transmission via WebRTC is extremely slow with all these small chunks. Is there a way to accelerate that by larger chunks or is it a principal problem with this standard? |
RTP i.e. unreliable
etc.. Chrome ignores longer or non-compatible messages. That’s why objects like FileReceiver, FileSender, TextReceiver and TextSender are used to support it a little bit. |
Muaz, |
Hi Muaz,
I am trying to run your video-conferencing example and replace Firebase with my local node.js server. As your example makes use of the Firebase API I am wondering whether you have already a node.js wrapper around socket.io that will run with the video-conferencing example?
I saw your other experiments with socket.io and node.js but that doesn't seem to provide a suitable implementation for the API.
Thanks in advance
Mumin
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