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Google Drive Integration #15
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Currently broken, as it falls back to using Application.openURL to open the external site, which does not work in WebGL. Testing a build with my existing implementation of webxr url opening. |
actually need to set up Secrets for the API access |
Stack trace when trying to sign into Google:
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Ended up having to paste the actual source for Google.Apis.Auth into the scripts folder, only thing keeping google sign in from working is #25 |
BIG progress. Wrote a jslib function that successfully fetches a token response from Google's OAuth endpoint and passes it back into unity as a stringified JSON object that gets deserialized back into a TokenResponse object and stored in the PlayerPrefsDataStore. Refresh of the page shows that it is actually reauthorizing successfully! Still have some reflection errors though, probably need to add more Google api source code into the project. Probably need to look into a better solution at some point. |
This has not been tested yet: need to determine whether it's still working after switching platforms
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