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The problem is that you don't clear the viewports correctly which means the depth buffer contains values from the first render pass. It's best if you call renderer.clear(); every time you render into a sub-view.
Also notice that the viewport conventions in WebGPURenderer are different than in WebGLRenderer. The origin in WebGPURenderer is the top-left corner whereas in WebGLRenderer bottom-left.
We have changed that on purpose so WebGPURenderer matches the WebGPU spec.
Description
https://jsfiddle.net/ZincCooper/f2753vg4/90/
object in main view will cover object in the scissor view, might be something wrong in my setup?
Reproduction steps
Code
Live example
https://jsfiddle.net/ZincCooper/f2753vg4/90/
Screenshots
background is texture

background is solid color

Version
173
Device
Desktop
Browser
Chrome
OS
MacOS
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