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TimedEvaluator.cs
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// EvaluationContext.cs
//
// Author:
// Lluis Sanchez Gual <[email protected]>
//
// Copyright (c) 2008 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
using System.Collections.Generic;
using System.Threading;
namespace Mono.Debugging.Evaluation
{
public class TimedEvaluator
{
const int maxThreads = 1;
object runningLock = new object ();
Queue<Task> pendingTasks = new Queue<Task> ();
ManualResetEvent newTaskEvent = new ManualResetEvent (false);
AutoResetEvent threadNotBusyEvent = new AutoResetEvent (false);
ManualResetEvent disposedEvent = new ManualResetEvent (false);
List<Task> executingTasks = new List<Task> ();
int runningThreads;
int busyThreads;
internal bool UseTimeout { get; set; }
bool disposed;
static int threadNameId;
public TimedEvaluator () : this (true)
{
}
public TimedEvaluator (bool useTimeout)
{
RunTimeout = 1000;
UseTimeout = useTimeout;
}
public int RunTimeout { get; set; }
public bool IsEvaluating {
get {
lock (runningLock) {
return pendingTasks.Count > 0 || busyThreads > 0;
}
}
}
/// <summary>
/// Executes the provided evaluator. If a result is obtained before RunTimeout milliseconds,
/// the method ends returning True.
/// If it does not finish after RunTimeout milliseconds, the method ends retuning False, although
/// the evaluation continues in the background. In that case, when evaluation ends, the provided
/// delayedDoneCallback delegate is called.
/// </summary>
public bool Run (EvaluatorDelegate evaluator, EvaluatorDelegate delayedDoneCallback)
{
if (!UseTimeout) {
SafeRun (evaluator);
return true;
}
Task task = new Task ();
task.Evaluator = evaluator;
task.FinishedCallback = delayedDoneCallback;
lock (runningLock) {
if (disposed)
return false;
if (busyThreads == runningThreads && runningThreads < maxThreads) {
runningThreads++;
var tr = new Thread (Runner);
tr.Name = "Debugger evaluator " + threadNameId++;
tr.IsBackground = true;
tr.Start ();
}
pendingTasks.Enqueue (task);
if (busyThreads == runningThreads) {
task.TimedOut = true;
return false;
}
newTaskEvent.Set ();
}
WaitHandle.WaitAny (new WaitHandle [] { task.RunningEvent, disposedEvent });
if (WaitHandle.WaitAny (new WaitHandle [] { task.RunFinishedEvent, disposedEvent }, TimeSpan.FromMilliseconds (RunTimeout), false) != 0) {
lock (task) {
if (task.Processed) {
return true;
} else {
task.TimedOut = true;
return false;
}
}
}
return true;
}
void Runner ()
{
Task threadTask = null;
while (!disposed) {
if (threadTask == null) {
lock (runningLock) {
if (disposed) {
runningThreads--;
return;
}
if (pendingTasks.Count > 0) {
threadTask = pendingTasks.Dequeue ();
executingTasks.Add (threadTask);
busyThreads++;
} else if (busyThreads + 1 < runningThreads) {
runningThreads--;//If we got extra non-busy threads, close this one...
return;
}
if (threadTask == null) {
newTaskEvent.Reset ();
}
}
//No pending task, wait for it
if (threadTask == null) {
WaitHandle.WaitAny (new WaitHandle [] { newTaskEvent, disposedEvent });
continue;
}
} else {
lock (runningLock) {
executingTasks.Remove (threadTask);
busyThreads--;
}
threadNotBusyEvent.Set ();
threadTask = null;
continue;
}
threadTask.RunningEvent.Set ();
SafeRun (threadTask.Evaluator);
threadTask.RunFinishedEvent.Set ();
lock (threadTask) {
threadTask.Processed = true;
if (threadTask.TimedOut && !disposed) {
SafeRun (threadTask.FinishedCallback);
}
}
}
}
public void Dispose ()
{
lock (runningLock) {
disposed = true;
CancelAll ();
disposedEvent.Set ();
}
}
public void CancelAll ()
{
lock (runningLock) {
pendingTasks.Clear ();
// If there is a task waiting the be picked by the runner,
// set the task wait events to avoid deadlocking the caller.
executingTasks.ForEach (t => {
t.RunningEvent.Set ();
t.RunFinishedEvent.Set ();
});
}
}
public void WaitForStopped ()
{
while (busyThreads > 0) {
threadNotBusyEvent.WaitOne (1000);
}
}
void SafeRun (EvaluatorDelegate del)
{
try {
del ();
} catch {
}
}
class Task
{
public ManualResetEvent RunningEvent = new ManualResetEvent (false);
public ManualResetEvent RunFinishedEvent = new ManualResetEvent (false);
public EvaluatorDelegate Evaluator;
public EvaluatorDelegate FinishedCallback;
public bool TimedOut;
public bool Processed;
}
}
public delegate void EvaluatorDelegate ();
}