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ucVisorJigglypuff.xaml.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Media.Animation;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
// La plantilla de elemento Control de usuario está documentada en https://go.microsoft.com/fwlink/?LinkId=234236
namespace PokeGo
{
public sealed partial class ucVisorJigglypuff : UserControl
{
DispatcherTimer dtRj;
private double salud_pk = 100.0;
private double energia_pk = 100.0;
public double danio_pk = 14.0;
public double danio_rival_pk;
public ucVisorJigglypuff()
{
this.InitializeComponent();
salud = 50;
energia = 50;
}
//----------------------------------------
// ProgressBar
//----------------------------------------
/// <summary>
/// Getter/ setter atributo pgSalud
/// </summary>
public double salud
{
get { return this.pgSalud.Value; }
set { this.pgSalud.Value = value; }
}
/// <summary>
/// Getter/setter atributo pgEnergia
/// </summary>
public double energia
{
get { return this.pgEnergia.Value; }
set { this.pgEnergia.Value = value; }
}
//----------------------------------------
// storyBoard
//----------------------------------------
/// <summary>
/// Getter/Setter Storyboard AnimacionPgVida
/// </summary>
public Storyboard animPgVida
{
get { return this.AnimacionPgVida; }
set { this.AnimacionPgVida = value; }
}
/// <summary>
/// Getter/Setter Storyboard AnimacionPgEnergia
/// </summary>
public Storyboard animPgEnergia
{
get { return this.AnimacionPgEnergia; }
set { this.AnimacionPgEnergia = value; }
}
/// <summary>
/// El pokemon realiza la animación de saludar
/// </summary>
public void saludar()
{
Storyboard sbSaludar = (Storyboard)this.Resources["Saludar"];
sbSaludar.Begin();
}
/// <summary>
/// El pokemon realiza la animación de cantar
/// </summary>
public void Cantar()
{
Storyboard sbCantar = (Storyboard)this.Resources["Cantar"];
sbCantar.Begin();
}
/// <summary>
/// El pokemon realiza la función de morir
/// </summary>
public void morir()
{
Storyboard sbmuerte = (Storyboard)this.Resources["muerte"];
sbmuerte.Begin();
}
/// <summary>
/// El pokemon realiza la función de recuperar
/// </summary>
public void recuperar()
{
Storyboard sbRecuperar = (Storyboard)this.Resources["Recuperar"];
sbRecuperar.Begin();
}
/// <summary>
/// Decrementa la vida en la
/// progressBar
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void pgMenos(object sender, object e)
{
salud -= 0.5;
if (salud <= salud_pk || salud == 0)
{
dtRj.Stop();
}
}
/// <summary>
/// Aumenta la vida en la progressBar
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void pgMayor(object sender, object e)
{
if (salud == 100)
{
dtRj.Stop();
}
else
{
salud += 0.5;
dtRj.Stop();
}
}
/// <summary>
/// Evento de subir vida
/// </summary>
/// <param name="cantidad"></param>
public void subirVida(double cantidad)
{
salud += cantidad;
dtRj = new DispatcherTimer();
dtRj.Interval = TimeSpan.FromMilliseconds(10);
dtRj.Tick += pgMayor;
dtRj.Start();
}
/// <summary>
/// Evento de bajar vida
/// </summary>
/// <param name="cantidad"></param>
public void bajarVida(double cantidad)
{
salud -= cantidad;
salud -= danio_rival_pk;
dtRj = new DispatcherTimer();
dtRj.Interval = TimeSpan.FromMilliseconds(30);
dtRj.Tick += pgMenos;
dtRj.Start();
}
/// <summary>
/// Decrementa la vida en la
/// progressBar
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
public void subirEnergia(object sender, object e)
{
energia += 4;
if (energia <= energia_pk || energia == 0)
{
dtRj.Stop();
}
}
/// <summary>
/// Sube el daño que hace el pokemon
/// </summary>
public void subirDanio()
{
if (danio_pk < 100)
{
int danio_generado = new Random().Next(5, 20);
danio_pk = danio_pk + danio_generado;
}
dtRj = new DispatcherTimer();
dtRj.Interval = TimeSpan.FromMilliseconds(20);
dtRj.Tick += subirEnergia;
dtRj.Start();
}
}
}