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menudef.txt
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// Entry point /////////////////////////////////////////////////////////////////
AddOptionMenu OptionsMenu
{
Submenu "Hellscape Navigator Options", hn_Options
}
// Menus ///////////////////////////////////////////////////////////////////////
OptionMenu hn_SignNoteMenu
{
Title "$m8f_hn_new_sign"
StaticText ""
TextField "$m8f_hn_sign_note1" , m8f_hn_sign_note1
TextField "$m8f_hn_sign_note2" , m8f_hn_sign_note2
TextField "$m8f_hn_sign_note3" , m8f_hn_sign_note3
StaticText ""
TextField "$m8f_hn_area_name" , m8f_hn_area_name
Slider "$m8f_hn_area_radius" , m8f_hn_area_radius, 100.0, 10000.0, 100.0, 0
StaticText ""
Command "$m8f_hn_make_sign_close" , m8f_hn_make_sign_close
Command "$m8f_hn_make_sign_cancel" , m8f_hn_make_sign_cancel
Command "$m8f_hn_make_sign_clear" , m8f_hn_make_sign_clear
StaticText ""
StaticText "$m8f_hn_options", 1
Option "$m8f_hn_sign_type" , m8f_hn_sign_type , hn_sign_type_values
Option "$m8f_hn_sign_clear_after_make" , m8f_hn_sign_clear_after_make , OnOff
Option "$m8f_hn_sign_add_time" , m8f_hn_sign_add_time , OnOff
Option "$m8f_hn_sign_shootable" , m8f_hn_sign_shootable , OnOff
Option "$m8f_hn_sign_with_pointer" , m8f_hn_sign_with_pointer , OnOff
Slider "$m8f_hn_sign_map_scale" , m8f_hn_sign_map_scale , 0.5, 2.0, 0.1, 1
StaticText ""
SafeCommand "$m8f_hn_remove_signs" , m8f_hn_remove_signs
StaticText ""
StaticText "$m8f_hn_remove_sign_note", Black
}
OptionMenu hn_FootstepMarkerOptions
{
Title "Footstep Marker Options"
StaticText ""
Slider "Marker Spawn Period (tics)" , m8f_hn_marker_spawn_period, 1, 50, 1, 0
Slider "Marker Lifetime (s)" , m8f_hn_marker_lifetime, 10, 900, 10, 0
Option "Markers Stay Forever" , m8f_hn_marker_forever , OnOff
Option "Mark Start" , m8f_hn_mark_start, OnOff
StaticText ""
Slider "Initial Opacity" , m8f_hn_marker_alpha , 0.1, 1.0, 0.1, 1
Slider "Size" , m8f_hn_marker_scale , 0.5, 2.0, 0.1, 1
Option "Appearance" , m8f_hn_marker_type , hn_marker_type_values
StaticText ""
StaticText "Footsteps and Arrow type rotation doesn't", Black
StaticText "work when automap rotation is on, so", Black
StaticText "disable automap rotation here:", Black
Option "$AUTOMAPMNU_ROTATE" , "am_rotate" , "RotateTypes"
}
OptionMenu hn_SignOptions
{
Title "Sign Options"
StaticText ""
Option "Sign Type" , m8f_hn_sign_type, hn_sign_type_values
StaticText ""
Option "Clear note on Done" , m8f_hn_sign_clear_after_make , OnOff
Option "Add level time to note" , m8f_hn_sign_add_time , OnOff
Option "Make next sign shootable" , m8f_hn_sign_shootable , OnOff
Option "Add next sign to Compass" , m8f_hn_sign_with_pointer , OnOff
StaticText ""
Slider "Automap Sign Marker Size" , m8f_hn_sign_map_scale , 0.5, 2.0, 0.1, 1
}
OptionMenu hn_CompassOptions
{
Title "Compass Options"
StaticText ""
StaticText "Visibility" , 1
Option "Compass" , m8f_hn_compass_show , OnOff
Option "Level Name" , m8f_hn_compass_level_name , OnOff
Option "Area Name" , m8f_hn_show_area , OnOff
Option "Grid Coordinates" , m8f_hn_show_grid_coords , OnOff
Option "Switches" , m8f_hn_show_switches , OnOff
Option "Exploration Status" , m8f_hn_show_explored , OnOff
StaticText "On some maps, Exploration Status 10/10 is unreachable" , Black
StaticText "due to the presence of unaccessible areas." , Black
StaticText ""
Option "Hide Automatic Area Names", m8f_hn_hide_auto_names, OnOff
StaticText "Note: Automatic Area Names can reveal secrets" , Black
StaticText "that are not discovered yet." , Black
StaticText ""
Option "Show on Automap" , m8f_hn_compass_automap , OnOff
StaticText ""
Slider "Horizontal position" , m8f_hn_compass_x , 0.0, 1.0, 0.01, 2
Slider "Vertical position" , m8f_hn_compass_y , 0.0, 0.95, 0.01, 2
Slider "Compass size" , m8f_hn_compass_scale , 0.5, 3.0, 0.1, 1
Slider "Compass visible degrees" , m8f_hn_compass_degrees , 90.0, 360.0, 15.0, 0
Option "Compass style" , m8f_hn_compass_style , hn_style_options
Option "Text above compass" , m8f_hn_compass_under , OnOff
StaticText ""
Option "Map Info is separate", m8f_hn_text_separate , OnOff
Slider "Horizontal position" , m8f_hn_text_x , 0.0, 1.0, 0.01, 2
Slider "Vertical position" , m8f_hn_text_y , 0.0, 0.95, 0.01, 2
}
OptionMenu hn_DisplayOptions
{
Title "Hellscape Navigator Display"
StaticText ""
Option "Locked Door Access" , m8f_hn_show_access , OnOff
StaticText ""
Option "Level Name on Entering" , m8f_hn_show_level_name , OnOff
StaticText ""
Option "Show Speed" , m8f_hn_show_speed , OnOff
Slider "Speedometer Scale" , m8f_hn_speedometer_scale , 0.5, 3.0, 0.1, 1
Slider "Horizontal position" , m8f_hn_speedometer_x , 0.0, 1.0, 0.01, 2
Slider "Vertical position" , m8f_hn_speedometer_y , 0.0, 1.0, 0.01, 2
}
OptionMenu hn_HelperOptions
{
Title "Map Helpers"
StaticText ""
StaticText "Map Revealing", 1
Option "Reveal map on level start" , m8f_hn_reveal_on_start , OnOff
Option "Reveal map when it is explored" , m8f_hn_reveal_when_explored , OnOff
StaticText "Doesn't trigger if a map already contains a Map Revealer.", Black
StaticText ""
StaticText "Give at level start:", 1
Option "Scanner" , m8f_hn_scanner_start , OnOff
StaticText "Scanner only works if the map is revealed." , Black
StaticText ""
Slider "Entryway Translocator" , m8f_hn_n_translocator , 0, 10, 1, 0
StaticText "Entryway Translocator teleports to the level start." , Black
StaticText ""
Slider "Space Tunneling Device" , m8f_hn_n_tunneling , 0, 10, 1, 0
StaticText "Don't get stuck out of the level boundaries!" , Black
StaticText ""
StaticText "Give when map is revealed:", 1
Option "Scanner" , m8f_hn_reveal_scanner , OnOff
StaticText "Scanner only works if the map is revealed." , Black
StaticText ""
Slider "Entryway Translocator" , m8f_hn_n_translocator_explored , 0, 10, 1, 0
Slider "Space Tunneling Device" , m8f_hn_n_tunneling_explored , 0, 10, 1, 0
}
OptionMenu hn_GameplayOptions
{
Title "Gameplay Options"
StaticText ""
StaticText "Auto Use", 1
Option "Automatic Use by looking" , m8f_hn_auto_switch_enabled , OnOff
StaticText "Works for doors and switches at use distance." , Black
StaticText ""
Option "Set Use Mark on Auto Use" , m8f_hn_auto_switch_mark , OnOff
StaticText ""
StaticText "Shootable Switches", 1
Option "Switches and doors are shootable" , m8f_hn_shootable_switches , OnOff
Option "Exit switches are shootable" , m8f_hn_shootable_exit_switches , OnOff
StaticText "Changes take effect on level start or new game.", Black
StaticText "These two options may break intended map flow.", Black
}
OptionMenu hn_VisualOptions
{
Title "Visual Options"
StaticText ""
Option "Highlight Exit Sectors" , m8f_hn_exit_highlight_enabled , OnOff
StaticText "Changes take effect on level start or new game.", Black
StaticText ""
Option "Breadcrumbs Enabled", m8f_hn_crumbs_enabled, OnOff
}
OptionMenu hn_Controls
{
Title "Hellscape Navigator Controls"
ScrollTop 2
StaticTextSwitchable "$CNTRLMNU_SWITCHTEXT1", "$CNTRLMNU_SWITCHTEXT2", "ControlMessage"
StaticText ""
Control "Make a sign" , m8f_hn_make_sign_open
StaticText ""
Control "Use and mark" , "+m8f_hn_use"
StaticText ""
Control "Backtrack" , "+m8f_hn_backtrack"
StaticText ""
Control "Automap: hold" , "+press_map"
MapControl "Automap: close" , m8f_hn_close_map
StaticText "These two controls must be assigned to the same key" , Black
StaticText "so the automap can be switched off in all cases." , Black
StaticText ""
Control "Throw Sign" , m8f_hn_throw_sign
}
OptionMenu hn_Options
{
Title "Hellscape Navigator Options"
Submenu "Controls" , hn_Controls
StaticText ""
StaticText "Commands" , 1
SafeCommand "Remove all signs" , "netevent m8f_hn_remove_signs"
SafeCommand "Clear footsteps" , "netevent m8f_hn_remove_footsteps"
StaticText ""
StaticText "Options" , 1
Submenu "Footstep Markers" , hn_FootstepMarkerOptions
Submenu "Sign" , hn_SignOptions
Submenu "Compass" , hn_CompassOptions
Submenu "Display" , hn_DisplayOptions
Submenu "Map Helpers" , hn_HelperOptions
Submenu "Gameplay" , hn_GameplayOptions
Submenu "Visuals" , hn_VisualOptions
}
// Option values ///////////////////////////////////////////////////////////////
OptionValue hn_marker_type_values
{
0, "Footsteps"
1, "Circle"
2, "Arrow"
3, "Disabled"
}
OptionValue hn_sign_type_values
{
0, "Wooden"
1, "Transparent"
2, "Metal"
}
OptionValue hn_style_options
{
0, "Dark"
1, "Minimalistic"
2, "Blue"
3, "Doom"
4, "Pixel"
}