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post by DabbingSquidward » 11 Jul 2019 19:23
Armament Tuning doesn't like Abysm - Dawn of Innocence for some reason. The latter mod's JPHUD_START actor, which looks like this:
Class JPHUD_Start : Actor
{
Default
{
+NoBlockMap
+NoInteraction
}
States
{
Spawn:
TNT1 A 1 A_RadiusGive("JPHUD_SetHealth", 26383.0, RGF_Players|RGF_Monsters|RGF_Objects|RGF_NoSight, 1);
Loop;
}
}
causes my FPS to drop from the default max of 200 to as low as 40, increasing the latency from 5ms to 20, whenever Armament Tuning is loaded. Summoning 2 to 3 more JPFHUD_STARTs locks up the game with 250+ ms.
The text was updated successfully, but these errors were encountered:
post by DabbingSquidward » 11 Jul 2019 19:23
Armament Tuning doesn't like Abysm - Dawn of Innocence for some reason. The latter mod's JPHUD_START actor, which looks like this:
causes my FPS to drop from the default max of 200 to as low as 40, increasing the latency from 5ms to 20, whenever Armament Tuning is loaded. Summoning 2 to 3 more JPFHUD_STARTs locks up the game with 250+ ms.
The text was updated successfully, but these errors were encountered: