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Optimize WorldThingSpawned #1

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mmaulwurff opened this issue Jul 11, 2019 · 0 comments
Open

Optimize WorldThingSpawned #1

mmaulwurff opened this issue Jul 11, 2019 · 0 comments
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enhancement New feature or request

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@mmaulwurff
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post by DabbingSquidward » 11 Jul 2019 19:23
Armament Tuning doesn't like Abysm - Dawn of Innocence for some reason. The latter mod's JPHUD_START actor, which looks like this:

    Class JPHUD_Start : Actor
    {
       Default
       {
          +NoBlockMap
          +NoInteraction
       }
       
       States
       {
          Spawn:
             TNT1 A 1 A_RadiusGive("JPHUD_SetHealth", 26383.0, RGF_Players|RGF_Monsters|RGF_Objects|RGF_NoSight, 1);
             Loop;
       }
    }

causes my FPS to drop from the default max of 200 to as low as 40, increasing the latency from 5ms to 20, whenever Armament Tuning is loaded. Summoning 2 to 3 more JPFHUD_STARTs locks up the game with 250+ ms.

@mmaulwurff mmaulwurff added the enhancement New feature or request label Jul 11, 2019
@mmaulwurff mmaulwurff self-assigned this Jul 11, 2019
@mmaulwurff mmaulwurff added this to the 0.4 milestone Jul 11, 2019
@mmaulwurff mmaulwurff removed their assignment Dec 11, 2019
@mmaulwurff mmaulwurff removed this from the 0.4 milestone Dec 11, 2019
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