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SimpleGamePlayer.cs
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/*
* SimpleGamePlayer.cs --
*
* Copyright (c) 2007-2024 by Joe Mistachkin. All rights reserved.
*
* See the file "license.terms" for information on usage and redistribution of
* this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* RCS: @(#) $Id: $
*/
namespace TicTacToe
{
internal class SimpleGamePlayer : RandomGamePlayer
{
#region IGamePlayer Members
public override bool GetRowAndColumn(
IGameBoard gameBoard, /* in */
MarkType turn, /* in */
ref int row, /* out */
ref int column /* out */
)
{
if (GetSimpleRowAndColumn(
gameBoard, turn, ref row, ref column))
{
return true;
}
if (GetCenterRowAndColumn(
gameBoard, turn, ref row, ref column))
{
return true;
}
return base.GetRowAndColumn(
gameBoard, turn, ref row, ref column);
}
#endregion
///////////////////////////////////////////////////////////////////////
#region Protected Methods
protected bool GetSimpleRowAndColumn(
IGameBoard gameBoard, /* in */
MarkType turn, /* in */
ref int row, /* out */
ref int column /* out */
)
{
if (GetWinningRowAndColumn(
gameBoard, turn, ref row, ref column))
{
return true;
}
MarkType otherTurn = Helpers.GetOtherMarkType(turn);
if (GetWinningRowAndColumn(
gameBoard, otherTurn, ref row, ref column))
{
return true;
}
return false;
}
#endregion
///////////////////////////////////////////////////////////////////////
#region Private Methods
private bool GetWinningRowAndColumn(
IGameBoard gameBoard, /* in */
MarkType turn, /* in */
ref int row, /* out */
ref int column /* out */
)
{
if (gameBoard == null)
return false;
int[][] winningMoves = BigData.GetWinningMoves();
if (winningMoves == null)
return false;
foreach (int[] winningMove in winningMoves)
{
if (winningMove == null)
continue;
int length = winningMove.Length;
int minusOne = length - 1;
int index = 0;
for (; index < minusOne; index++)
{
if (!gameBoard.IndexToRowAndColumn(
winningMove[index],
ref row, ref column))
{
continue;
}
if (gameBoard.GetMark(
row, column) != turn)
{
break;
}
}
if (index == minusOne)
{
if (!gameBoard.IndexToRowAndColumn(
winningMove[index],
ref row, ref column))
{
continue;
}
if (gameBoard.GetMark(
row, column) == MarkType.None)
{
return true;
}
}
}
return false;
}
///////////////////////////////////////////////////////////////////////
private bool GetCenterRowAndColumn(
IGameBoard gameBoard, /* in */
MarkType turn, /* in */
ref int row, /* out */
ref int column /* out */
)
{
if (gameBoard == null)
return false;
if (!gameBoard.IndexToRowAndColumn(
GameBoard.CenterSpace, ref row, ref column))
{
return false;
}
if (gameBoard.GetMark(row, column) != MarkType.None)
return false;
return true;
}
#endregion
}
}