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Proposal: delegateof #19151

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@lifenautjoe

Description

@lifenautjoe

delegateof Proposal

delegate (noun)

A person sent or authorized to represent others, in particular an elected representative sent to a conference.


Motivation

A popular and widely applied practice for creating flexible and reusable object oriented code is delegation.

Delegation involves two objects handling a request: a receiving object(delegator) delegates operations to its delegate.

An example of this is the Strategy Pattern.

Problem

In order for the delegate pattern to be successful, the delegate must be able to have access to the same context as the delegator.

While the delegator context can be passed to the delegate in the form of raw parameters (delegateOperation(delegateRequiredParam1,delegateRequiredParam2,delegateRequiredParam3)) this approach restricts the amount of responsibility that can be delegated in a nice, scalable way.

To remove such restriction, the delegate should receive a reference to the delegator object and have the possibility of accessing a wider interface than the one of a foreign caller.

Example

Given

class Player {
    protected xPos: number;
    protected yPos: number;

    constructor(private movementStrategy: PlayerMovementStrategy) {
    }

    protected startAnimation(animationId: string) {
        // Code to start an animation
    }
    
    protected setMovementStrategy(movementStrategy: PlayerMovementStrategy){
        this.movementStrategy = movementStrategy;
    }

    move(direction: Direction) {
        this.movementStrategy.move(this, direction);
    }
}

class WalkingMovementStrategy implements PlayerMovementStrategy {
    move(player: Player, direction: Direction) {
        player.startAnimation('someWalkingAnimation');
        switch (direction) {
            case Direction.UP:
                player.setMovementStrategy(flyingStrategy);
                break;
            case Direction.Right:
                player.xPos = player.xPos + 1;
            // Rest of cases    
        }
    }
}

class FlyingMovementStrategy implements PlayerMovementStrategy {
    move(player: Player, direction: Direction) {
        player.startAnimation('flyingAnimation');
        switch (direction) {
            case Direction.Up:
                player.yPos = player.yPos + 10;
                break;
            // Rest of cases    
        }
    }
}

interface PlayerMovementStrategy {
    move(player: Player, direction: Direction): void;
}

enum Direction {
    Up,
    Down,
    Left,
    Right,
}

Then

const coolPlayer = new Player(new WalkingMovementStrategy());
coolPlayer.move(Direction.Up);
 Property startAnimation is protected an is only accessible within the class Player.

Things to note

Changing the startAnimation member accessibility to public solves the problem but exposes a method intended for internal usage.
Same goes for the other attributes xPos, yPos.

The delegate must change more than 1 thing of the delegator object, hence making returning a value to apply the changes possible but ugly.

Something like this

const result = movementStrategy.move(player, direction);
console.log(result);
// { nextAnimation: 'walkingAnimation', newYPos : 2 }

And what about extensibility? What happens if a movement strategy wants to trigger multiple animations?

Solution

Add the functionality: objectA delegateof objectB

What does it do?

delegateof allows objectA to have access to the protected members of objectB.

Example

class Player{
    constructor(private movementStrategy: PlayerMovementStrategy){}
    protected startAnimation(animationId: string){
        // start the animation
    }
    move(direction: Direction){
        this.movementStrategy.move(this, direction);
    }
}

class WalkingMovementStrategy delegateof Player implements PlayerMovementStrategy{
    move(player: Player, direction: Direction){
        // No member accesibility errors yay
        player.startAnimation('yayAnimation');
    }
}

Closing thoughts

While the keyword suffices for the OOP style, I am not sure how could this be implemented for plain objects or if it should even be attempted to.

Example

const playerMovementStrategy = {
    move(player: Player, direction: Direction){
        // How to make this work here... or do we even need this?
        player.startAnimation('yayAnimation');
    }
}

Eager to hear your thoughts on it,

Joel.

Edit on member privacy

@Andy-MS mentioned privacy as a concern. If we would like to retain the privacy of protected and private members we could introduce a new accessor delegated which functions as protected but allows classes which declare themselves as delegates of the class to be able to access the member.

class Player{
    constructor(private movementStrategy: PlayerMovementStrategy){}

    delegated startAnimation(animationId: string){
        // start the animation
    }

    move(direction: Direction){
        this.movementStrategy.move(this, direction);
    }

}

class WalkingMovementStrategy delegateof Player implements PlayerMovementStrategy{

    move(player: Player, direction: Direction){
        // No member accesibility errors ;-)
        player.startAnimation('yayAnimation');
    }

}

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