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AudioParam setValueCurveAtTime (sequence<float> values, double startTime, double duration);dictionary WaveShaperOptions : AudioNodeOptions {
sequence<float> curve;
OverSampleType oversample = "none";
};@iccir suggested in #408 that we should use Float32Array citing an older spec, but the latest one says it's sequence<float>.
#409 also changed VRLayer and it also has sequence<float>. (It's now VRLayerInit.)
So I suggest that we revert #409, what do you think? @mhegazy
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