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I'm using RL to train a UAV for object tracking, but the training process is slow and I want to speed up the simulation. I saw the clockspeed command and used it to successfully speed up the UAV. However, since the tracking target is the actor in UE4, the use of clockspeed does not accelerate the actor. How to solve this problem?
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I'm using RL to train a UAV for object tracking, but the training process is slow and I want to speed up the simulation. I saw the clockspeed command and used it to successfully speed up the UAV. However, since the tracking target is the actor in UE4, the use of clockspeed does not accelerate the actor. How to solve this problem?
![image](https://user-images.githubusercontent.com/28137201/177277843-cf2446de-9c24-462c-be09-beb2d243242f.png)
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