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Rescale the AR Drone object in UNreal Engine #3262

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Hi @Moj-Dev, the simplest way I found to rescale AirSim's quadrotor in the Blocks environment (I'm pretty sure doing this with a custom environment would be similar too) would be to edit the BP_FlyingPawn asset by:

  1. Going to the contents folder in the UE editor's content browser:
  2. Doubleclicking on AirSimAssets:

    This will open the AirSimAssets 'level':
  3. Now click on click on Edit BP_FlyingPawn under the World Outliner:
  4. This will open the default BP_FlyingPawn asset (which is actually located under Plugins\AirSim\Content\Blueprints):
  5. From there, click on viewport:

  6. Then you click on the drone's body (ie: select the bodymesh):

  7. You can then scale it up or down in X and/or Y and/or Z:


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