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Editor.md

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Editor

Hotkeys

Global

These global hotkeys can be activated no matter where the mouse cursor is located. For all other hotkeys, the mouse cursor must be inside the specific panel.

  • Escape Exit play-in-editor
  • Alt + P Play/pause play-in-editor.
  • F8 Eject from game camera during play-in-editor
  • F10 Step one frame forward when the game is paused during play-in-editor
  • Ctrl + P Open project
  • Ctrl + Shift + P Create new project
  • Ctrl + S Save currently opened scene
  • Ctrl + Shift + S Save currently opened scene as...
  • Shift + S Save selected asset
  • Ctrl + O Open scene
  • Ctrl + I Import asset
  • Ctrl + Shift + Z Redo action
  • Ctrl + Z Undo action
  • Alt + R Reload all scripts (Note: If not working, this hotkey may conflict with AMD/Nvidia overlays.)
  • Ctrl + 1 Switch to "Scene" editor mode
  • Ctrl + 2 Switch to "2D" editor mode
  • Ctrl + 3 Switch to "3D" editor mode
  • Ctrl + 4 Switch to "3D + Vertex Paint" editor mode
  • Ctrl + 5 Switch to "3D + Instance Paint" editor mode
  • T Toggle left pane (Scene + Assets)
  • N Toggle right pane (Properties)
  • Alt + Z Toggle editor interface

Viewport

  • Right Click Hold to pilot viewport camera
  • W/A/S/D Move viewport camera while piloting
  • MouseWheel Scroll while piloting viewport camera to adjust move speed
  • Mouse3 Hold to orbit viewport camera
  • Shift + Mouse3 Hold to pan viewport camera
  • G Translate selected nodes
  • R Rotate selected nodes
  • S Scale selected nodes
  • X Lock transformation to X axis (when Translating/Rotating/Scaling)
  • Y Lock transformation to Y axis (when Translating/Rotating/Scaling)
  • Z Lock transformation to Z axis (when Translating/Rotating/Scaling)
  • Shift + X Lock transformation to Y/Z plane (when Translating/Rotating/Scaling)
  • Shift + Y Lock transformation to X/Z plane (when Translating/Rotating/Scaling)
  • Shift + Z Lock transformation to X/Y plane (when Translating/Rotating/Scaling)
  • F or Decimal Focus on selected node
  • Ctrl + D Duplicate selected nodes
  • Delete Delete selected nodes
  • Alt + A Deselect all nodes
  • Ctrl + A Select all nodes
  • Z Toggle wireframe
  • K Toggle collision debug rendering
  • P Toggle proxy rendering
  • Alt + L Toggle path tracing mode (Experimental, will probably crash, avoid this)
  • B Cycle through bounds rendering mode
  • Ctrl + G Toggle grid
  • Ctrl + T Toggle transform mode (Local vs Pivot)
  • Numpad5 Switch between orthographic and perspective projection
  • Numpad1 Front view
  • Numpad3 Right view
  • Numpad7 Top view
  • Ctrl + Numpad1 Back view
  • Ctrl + Numpad3 Left view
  • Ctrl + Numpad7 Bottom view
  • Shift + A Spawn node (as a child of the root node)
  • Shift + Q Quick spawn 3D node (as a child of the root node)
  • Alt + 1 Spawn StaticMesh3D node
  • Alt + 2 Spawn PointLight3D node
  • Alt + 3 Spawn Node3D node
  • Alt + 4 Spawn DirectionalLight3D node
  • Alt + 5 Spawn SkeletalMesh3D node
  • Alt + 6 Spawn Box3D node
  • Alt + 7 Spawn Sphere3D node
  • Alt + 8 Spawn Particle3D node
  • Alt + 9 Spawn Audio3D node
  • Alt + 0 Instantiate selected Scene
  • End Drop 3D node onto surface below (double tap to align to surface normal)
  • Insert Move selected node to where mouse is hovering (double tap to align to surface normal)
  • Numpad0 Position selected node at current viewport camera location

Scene Panel

  • Minus Move node up in child list
  • Plus Move node down in child list
  • Delete Delete the selected nodes
  • Ctrl + D Duplicate nodes

Properties Panel

  • L Lock the inspected object
  • Mouse4 Inspect previous object
  • Mouse5 Inspect next object