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FontManager.hpp
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/*************************************************************************
** FontManager.hpp **
** **
** This file is part of dvisvgm -- a fast DVI to SVG converter **
** Copyright (C) 2005-2025 Martin Gieseking <[email protected]> **
** **
** This program is free software; you can redistribute it and/or **
** modify it under the terms of the GNU General Public License as **
** published by the Free Software Foundation; either version 3 of **
** the License, or (at your option) any later version. **
** **
** This program is distributed in the hope that it will be useful, but **
** WITHOUT ANY WARRANTY; without even the implied warranty of **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
** GNU General Public License for more details. **
** **
** You should have received a copy of the GNU General Public License **
** along with this program; if not, see <http://www.gnu.org/licenses/>. **
*************************************************************************/
#ifndef FONTMANAGER_HPP
#define FONTMANAGER_HPP
#include <memory>
#include <ostream>
#include <set>
#include <string>
#include <stack>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "Color.hpp"
#include "FontStyle.hpp"
class FileFinder;
class Font;
class VirtualFont;
/** This class provides methods for easy DVI font handling.
* DVI and VF files use local font numbers to reference fonts. For SVG output
* we need a single list with unique IDs of all physical fonts. Characters of
* virtual fonts are completely replaced by their DVI description so they don't
* appear anywhere in the output. */
class FontManager {
using CharMap = std::unordered_map<const Font*, std::set<int>>;
using FontSet = std::unordered_set<const Font*>;
using Num2IdMap = std::unordered_map<uint32_t, int>;
using Name2IdMap = std::unordered_map<std::string, int>;
using VfNum2IdMap = std::unordered_map<const VirtualFont*, Num2IdMap>;
using VfFirstFontNumMap = std::unordered_map<const VirtualFont*, uint32_t>;
using VfFirstFontMap = std::unordered_map<const VirtualFont*, Font*>;
using VfStack = std::stack<VirtualFont*>;
public:
static FontManager& instance ();
int registerFont (uint32_t fontnum, const std::string &fontname, uint32_t checksum, double dsize, double scale);
int registerFont (uint32_t fontnum, const std::string &fname, double ptsize, const FontStyle &style, Color color);
int registerFont (uint32_t fontnum, const std::string &fname, int fontIndex, double ptsize, const FontStyle &style, Color color);
int registerFont (const std::string &fname, std::string fontname, double ptsize);
Font* getFont (int n) const;
Font* getFont (const std::string &name) const;
Font* getFont (const std::string &name, double ptsize);
Font* getFontById (int id) const;
const VirtualFont* getVF () const;
int fontID (int n) const;
int fontID (const Font *font) const;
int fontID (const std::string &name) const;
int fontID (std::string name, double ptsize) const;
int fontnum (int id) const;
int vfFirstFontNum (const VirtualFont *vf) const;
Font* vfFirstFont (const VirtualFont *vf) const;
void enterVF (VirtualFont *vf);
void leaveVF ();
void assignVFChar (int c, std::vector<char> &&dvi);
void addUsedChar (const Font &font, int c);
void resetUsedChars ();
CharMap& getUsedChars () {return _usedChars;}
FontSet& getUsedFonts () {return _usedFonts;}
std::ostream& write (std::ostream &os, Font *font=nullptr, int level=0);
protected:
FontManager () =default;
private:
std::vector<std::unique_ptr<Font>> _fonts; ///< all registered Fonts
Num2IdMap _num2id; ///< DVI font number -> fontID
Name2IdMap _name2id; ///< fontname -> fontID
VfNum2IdMap _vfnum2id;
VfStack _vfStack; ///< stack of currently processed virtual fonts
VfFirstFontNumMap _vfFirstFontNumMap; ///< VF -> local font number of first font defined in VF
VfFirstFontMap _vfFirstFontMap; ///< VF -> first font defined
CharMap _usedChars;
FontSet _usedFonts;
};
#endif