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raytracer

An implementation of Peter Shirley's Ray Tracing in One Weekend in Rust.

Running

cargo run --release

This will generate a 1920x1080 image with 100 samples and use at most 50 bounces for each ray. On my machine, with a Ryzen 7 1700 (8 cores/16 threads), this takes 231.82 seconds (3:51 min).