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button.py
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import pygame
# button class
class Button():
def __init__(self, surface, x, y, image, size_x, size_y):
self.image = pygame.transform.scale(image, (size_x, size_y))
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.clicked = False
self.surface = surface
def draw(self):
action = False
# get mouse position
pos = pygame.mouse.get_pos()
# check mouseover and clicked conditions
if self.rect.collidepoint(pos):
if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False:
action = True
self.clicked = True
if pygame.mouse.get_pressed()[0] == 0:
self.clicked = False
# draw button
self.surface.blit(self.image, (self.rect.x, self.rect.y))
return action