-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.js
80 lines (73 loc) · 1.83 KB
/
index.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
import Game from './src/Game';
const htmlNode = document.getElementById('game-board');
const game = new Game(htmlNode, {
drawEngine: {type: 'canvas'},
board: {
x: 800, y: 500
},});
const players = [
{
name: 'red',
color: '#ff0000',
collisionColor: '#000000',
},
{
name: 'green',
color: '#00ff00',
collisionColor: '#000000',
},
{
name: 'blue',
color: '#0000ff',
collisionColor: '#000000',
},
];
players.forEach(playerConfig => game.addPlayer(playerConfig));
game.deletePlayer('red');
window.gameControl = game;
const keyLeft = 37;
const keyRight = 39;
const esc = 27;
const keyX = 88;
const keyZ = 90;
const onKeyDown = function (e) {
switch (e.keyCode) {
case keyLeft:
e.preventDefault();
game.getPlayer('green').rotateLeft = true;
break;
case keyRight:
e.preventDefault();
game.getPlayer('green').rotateRight = true;
break;
case keyZ:
game.getPlayer('blue').rotateLeft = true;
break;
case keyX:
game.getPlayer('blue').rotateRight = true;
break;
case esc:
game.reset();
break;
default:
}
};
const onKeyUp = function (e) {
switch (e.keyCode) {
case keyLeft:
game.getPlayer('green').rotateLeft = false;
break;
case keyRight:
game.getPlayer('green').rotateRight = false;
break;
case keyZ:
game.getPlayer('blue').rotateLeft = false;
break;
case keyX:
game.getPlayer('blue').rotateRight = false;
break;
default:
}
};
window.addEventListener('keydown', onKeyDown);
window.addEventListener('keyup', onKeyUp);