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makefile.mes
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###########################################################################
#
# makefile.mes
#
# Core makefile for building MESS and derivatives
#
###########################################################################
###########################################################################
################# BEGIN USER-CONFIGURABLE OPTIONS #####################
###########################################################################
#-------------------------------------------------
# specify core target: mess, tiny, etc.
# build rules will be included from $(TARGET).mak
#-------------------------------------------------
ifndef TARGET
TARGET = mess
endif
#-------------------------------------------------
# specify operating system: windows, msdos, etc.
# build rules will be includes from $(MAMEOS)/$(MAMEOS).mak
#-------------------------------------------------
ifndef MAMEOS
MAMEOS = windows
endif
#-------------------------------------------------
# specify program options; see each option below
# for details
#-------------------------------------------------
# uncomment next line to include the debugger
# DEBUG = 1
# uncomment next line to use DRC MIPS3 engine
X86_MIPS3_DRC = 1
# uncomment next line to use DRC PowerPC engine
X86_PPC_DRC = 1
# uncomment next line to use DRC Voodoo rasterizers
# X86_VOODOO_DRC = 1
WINUI = 1
MESS = 1
#-------------------------------------------------
# specify build options; see each option below
# for details
#-------------------------------------------------
# uncomment one of the next lines to build a target-optimized build
# ATHLON = 1
# I686 = 1
# P4 = 1
# PM = 1
# AMD64 = 1
# uncomment next line if you are building for a 64-bit target
# PTR64 = 1
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
# uncomment next line to build zlib as part of MAME build
BUILD_ZLIB = 1
# uncomment next line to include the symbols
# SYMBOLS = 1
# uncomment next line to generate a link map for exception handling in windows
# MAP = 1
# specify optimization level or leave commented to use the default
# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
# OPTIMIZE = 3
###########################################################################
################## END USER-CONFIGURABLE OPTIONS ######################
###########################################################################
#-------------------------------------------------
# sanity check the configuration
#-------------------------------------------------
# disable DRC cores for 64-bit builds
ifdef PTR64
X86_MIPS3_DRC =
X86_PPC_DRC =
endif
# specify a default optimization level if none explicitly stated
ifndef OPTIMIZE
ifndef SYMBOLS
OPTIMIZE = 3
else
OPTIMIZE = 0
endif
endif
#-------------------------------------------------
# platform-specific definitions
#-------------------------------------------------
# extension for executables
EXE = .exe
# compiler, linker and utilities
AR = @ar
CC = @gcc
LD = @gcc
HHC = @-hhc
MD = -mkdir.exe
RM = @rm -f
WINDOWS_PROGRAM = -mwindows
CONSOLE_PROGRAM = -mconsole
#-------------------------------------------------
# form the name of the executable
#-------------------------------------------------
ifeq ($(MAMEOS),msdos)
PREFIX = d
endif
# by default, compile for Pentium target
NAME = $(PREFIX)$(TARGET)
GUINAME = $(TARGET)gui
ARCH = -march=pentium
# architecture-specific builds get extra options
ifdef ATHLON
NAME = $(PREFIX)$(TARGET)at
GUINAME = $(TARGET)guiat
ARCH = -march=athlon
endif
ifdef I686
NAME = $(PREFIX)$(TARGET)pp
GUINAME = $(TARGET)guipp
ARCH = -march=pentiumpro
endif
ifdef P4
NAME = $(PREFIX)$(TARGET)p4
GUINAME = $(TARGET)guip4
ARCH = -march=pentium4
endif
ifdef AMD64
NAME = $(PREFIX)$(TARGET)64
GUINAME = $(TARGET)gui64
ARCH = -march=athlon64
endif
ifdef PM
NAME = $(PREFIX)$(TARGET)pm
GUINAME = $(TARGET)guipm
ARCH = -march=pentium3 -msse2
endif
ifdef MSVC_BUILD
NAME:=$(NAME)vc
GUINAME:=$(GUINAME)vc
endif
# debug builds just get the 'd' suffix and nothing more
ifdef DEBUG
NAME := $(NAME)d
GUINAME := $(GUINAME)d
endif
EMULATORCLI = $(NAME)$(EXE)
# build the targets in different object dirs, since mess changes
# some structures and thus they can't be linked against each other.
OBJ = obj/$(NAME)
#-------------------------------------------------
# compile-time definitions
#-------------------------------------------------
DEFS = -DX86_ASM -DLSB_FIRST -DINLINE="static __inline__" -Dasm=__asm__ -DCRLF=3
ifdef PTR64
DEFS += -DPTR64
endif
ifdef DEBUG
DEFS += -DMAME_DEBUG
endif
ifdef X86_VOODOO_DRC
DEFS += -DVOODOO_DRC
endif
#-------------------------------------------------
# compile and linking flags
#-------------------------------------------------
ifeq ($(MAMEOS),windows)
DEFS += -DWIN32 -DWINNT
EMULATORDLL = $(NAME)lib.dll
EMULATORGUI = $(GUINAME)$(EXE)
EMULATORALL = $(EMULATORDLL) $(EMULATORCLI) $(EMULATORGUI)
MESSTEST = messtest$(EXE)
MESSDOCS = messdocs$(EXE)
else
EMULATORALL = $(EMULATORCLI)
endif
CFLAGS = -std=gnu89 -Imess -Isrc -Isrc/includes -Isrc/$(MAMEOS) -I$(OBJ)/mess/layout -I$(OBJ)/layout -Imess/$(MAMEOS)
ifdef SYMBOLS
CFLAGS += -O0 -Wall -Wno-unused -g
else
CFLAGS += -DNDEBUG \
$(ARCH) -O3 -fno-strict-aliasing \
-Werror -Wall \
-Wno-sign-compare \
-Wno-unused-functions \
-Wpointer-arith \
-Wbad-function-cast \
-Wcast-align \
-Wstrict-prototypes \
-Wundef \
-Wformat-security \
-Wwrite-strings \
-Wdeclaration-after-statement
endif
# extra options needed *only* for the osd files
CFLAGSOSDEPEND = $(CFLAGS)
LDFLAGS = -WO
ifdef SYMBOLS
LDFLAGS =
else
LDFLAGS += -s
endif
ifdef MAP
MAPFLAGS = -Wl,-Map,$(NAME).map
else
MAPFLAGS =
endif
#-------------------------------------------------
# define the dependency search paths
#-------------------------------------------------
VPATH = src $(wildcard src/cpu/*)
#-------------------------------------------------
# define the standard object directories
#-------------------------------------------------
OBJDIRS = \
$(OBJ)/cpu \
$(OBJ)/sound \
$(OBJ)/debug \
$(OBJ)/tools \
$(OBJ)/drivers \
$(OBJ)/layout \
$(OBJ)/machine \
$(OBJ)/sndhrdw \
$(OBJ)/vidhrdw \
$(OBJ)/$(MAMEOS) \
OBJDIRS += $(OBJ)/mess $(OBJ)/mess/$(MAMEOS) \
$(OBJ)/mess/expat $(OBJ)/mess/layout \
$(OBJ)/mess/cpu $(OBJ)/mess/devices \
$(OBJ)/mess/systems $(OBJ)/mess/machine \
$(OBJ)/mess/vidhrdw $(OBJ)/mess/sndhrdw \
$(OBJ)/mess/formats $(OBJ)/mess/tools \
$(OBJ)/mess/tools/dat2html $(OBJ)/mess/tools/mkhdimg \
$(OBJ)/mess/tools/messroms $(OBJ)/mess/tools/imgtool \
$(OBJ)/mess/tools/messdocs $(OBJ)/mess/tools/messtest \
$(OBJ)/mess/tools/mkimage $(OBJ)/mess/sound \
$(OBJ)/ui $(OBJ)/mess/ui
ifeq ($(MAMEOS),windows)
OBJDIRS += $(OBJ)/mess/tools/imgtool/windows \
$(OBJ)/mess/tools/imgtool/windows/res
endif
#-------------------------------------------------
# define standard libarires for CPU and sounds
#-------------------------------------------------
CPULIB = $(OBJ)/libcpu.a
SOUNDLIB = $(OBJ)/libsound.a
OSDCORELIB = $(OBJ)/$(MAMEOS)/libocore.a
OSDCORELIB_NOMAIN = $(OBJ)/$(MAMEOS)/libocore_nomain.a
#-------------------------------------------------
# either build or link against the included
# libraries
#-------------------------------------------------
# start with an empty set of libs
LIBS =
# add expat XML library
ifdef BUILD_EXPAT
CFLAGS += -Isrc/expat
OBJDIRS += $(OBJ)/expat
EXPAT = $(OBJ)/libexpat.a
else
LIBS += -lexpat
EXPAT =
endif
# add ZLIB compression library
ifdef BUILD_ZLIB
CFLAGS += -Isrc/zlib
OBJDIRS += $(OBJ)/zlib
ZLIB = $(OBJ)/libz.a
else
LIBS += -lz
ZLIB =
endif
#-------------------------------------------------
# 'all' target needs to go here, before the
# include files which define additional targets
#-------------------------------------------------
all: maketree emulator extra
#-------------------------------------------------
# include the various .mak files
#-------------------------------------------------
# include OS-specific rules first
ifeq ($(MAMEOS),windows)
include mess/tools/imgtool/windows/wimgtool.mak
endif
include src/$(MAMEOS)/$(MAMEOS).mak
ifeq ($(MAMEOS),windows)
include mess/$(MAMEOS)/$(MAMEOS).mak
endif
# then the various core pieces
include src/core.mak
include mess/$(TARGET).mak
include src/cpu/cpu.mak
include src/sound/sound.mak
# combine the various definitions to one
CDEFS = $(DEFS) $(COREDEFS) $(CPUDEFS) $(SOUNDDEFS)
#-------------------------------------------------
# primary targets
#-------------------------------------------------
emulator: maketree $(EMULATORALL)
extra: $(TOOLS)
maketree: $(sort $(OBJDIRS))
clean:
@echo Deleting object tree $(OBJ)...
$(RM) -r $(OBJ)
@echo Deleting $(EMULATORALL)...
$(RM) $(EMULATORALL)
@echo Deleting $(TOOLS)...
$(RM) $(TOOLS)
#-------------------------------------------------
# directory targets
#-------------------------------------------------
$(sort $(OBJDIRS)):
$(MD) -p $@
#-------------------------------------------------
# executable targets and dependencies
#-------------------------------------------------
ifeq ($(MAMEOS),windows)
ifdef MSVC_BUILD
DLLLINK=lib
else
DLLLINK=dll
endif
$(EMULATORDLL): $(OBJS) $(COREOBJS) $(OSOBJS) $(CPULIB) $(SOUNDLIB) $(DRVLIBS) $(RESFILE) $(EXPAT) $(ZLIB) $(OSDCORELIB)
# always recompile the version string
$(CC) $(CDEFS) $(CFLAGS) -c src/version.c -o $(OBJ)/version.o
@echo Linking $@...
$(LD) -shared $(LDFLAGS) $^ $(LIBS) -o $@ $(MAPFLAGS)
# gui target
$(EMULATORGUI): $(EMULATORDLL) $(OBJ)/mess/ui/guimain.o $(GUIRESFILE)
@echo Linking $@...
$(LD) $(LDFLAGS) $(WINDOWS_PROGRAM) $(NAME)lib.$(DLLLINK) $(OBJ)/mess/ui/guimain.o $(GUIRESFILE) -o $@
# cli target
$(EMULATORCLI): $(EMULATORDLL) $(OBJ)/mess/windows/climain.o
@echo Linking $@...
$(LD) $(LDFLAGS) $(CONSOLE_PROGRAM) $(NAME)lib.$(DLLLINK) $(OBJ)/mess/windows/climain.o -o $@
else
$(EMULATORCLI): $(OBJS) $(COREOBJS) $(OSOBJS) $(CPULIB) $(SOUNDLIB) $(DRVLIBS) $(LIBS)
$(CC) $(CDEFS) $(CFLAGS) -c src/version.c -o $(OBJ)/version.o
@echo Linking $@...
$(LD) $(LDFLAGS) $(CONSOLE_PROGRAM) $^ -o $@
endif
file2str$(EXE): $(OBJ)/tools/file2str.o $(OSDCORELIB)
@echo Linking $@...
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
romcmp$(EXE): $(OBJ)/tools/romcmp.o $(OBJ)/unzip.o $(OBJ)/mamecore.o $(ZLIB) $(OSDCORELIB)
@echo Linking $@...
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
chdman$(EXE): $(OBJ)/tools/chdman.o $(OBJ)/chd.o $(OBJ)/tools/chdcd.o $(OBJ)/cdrom.o $(OBJ)/md5.o $(OBJ)/sha1.o $(OBJ)/version.o $(ZLIB) $(OSDCORELIB)
@echo Linking $@...
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
jedutil$(EXE): $(OBJ)/tools/jedutil.o $(OBJ)/jedparse.o $(OSDCORELIB)
@echo Linking $@...
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
dat2html$(EXE): $(DAT2HTML_OBJS) $(OSDCORELIB)
@echo Linking $@...
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
messdocs$(EXE): $(MESSDOCS_OBJS) $(OSDCORELIB)
@echo Compiling $@...
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
imgtool$(EXE): $(IMGTOOL_OBJS) $(ZLIB) $(OSDCORELIB)
@echo Compiling $@...
$(LD) $(LDFLAGS) $^ $(LIBS) -o $@
wimgtool$(EXE): $(WIMGTOOL_OBJS) $(ZLIB) $(OSDCORELIB_NOMAIN)
@echo Compiling $@...
$(LD) $(LDFLAGS) $(OSDCORELIB_NOMAIN) $(LIBS) $(WINDOWS_PROGRAM) $^ $(ZLIB) $(LIBS) -lcomctl32 -lshlwapi -o $@
messtest$(EXE): $(OBJS) $(COREOBJS) $(CPULIB) $(SOUNDLIB) $(DRVLIBS) $(MESSTEST_OBJS) $(OSDCORELIB) \
$(OBJ)/mess/windows/glob.o \
$(OBJ)/mess/windows/parallel.o
@echo Linking $@...
$(LD) $(LDFLAGS) $(CONSOLE_PROGRAM) $^ -Wl,--allow-multiple-definition $(ZLIB) $(LIBS) -lwinmm -o $@
#-------------------------------------------------
# library targets and dependencies
#-------------------------------------------------
$(CPULIB): $(CPUOBJS)
ifdef DEBUG
$(CPULIB): $(DBGOBJS)
endif
$(SOUNDLIB): $(SOUNDOBJS)
$(OSDCORELIB): $(OSDCOREOBJS)
$(OSDCORELIB_NOMAIN): $(OSDCOREOBJS:$(OBJ)/$(MAMEOS)/main.o=)
$(OBJ)/libexpat.a: $(OBJ)/expat/xmlparse.o $(OBJ)/expat/xmlrole.o $(OBJ)/expat/xmltok.o
$(OBJ)/libz.a: $(OBJ)/zlib/adler32.o $(OBJ)/zlib/compress.o $(OBJ)/zlib/crc32.o $(OBJ)/zlib/deflate.o \
$(OBJ)/zlib/gzio.o $(OBJ)/zlib/inffast.o $(OBJ)/zlib/inflate.o $(OBJ)/zlib/infback.o \
$(OBJ)/zlib/inftrees.o $(OBJ)/zlib/trees.o $(OBJ)/zlib/uncompr.o $(OBJ)/zlib/zutil.o
#-------------------------------------------------
# generic rules
#-------------------------------------------------
$(OBJ)/$(MAMEOS)/%.o: src/$(MAMEOS)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGSOSDEPEND) -c $< -o $@
$(OBJ)/%.o: src/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
$(OBJ)/%.pp: src/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
$(OBJ)/%.s: src/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
$(OBJ)/%.lh: src/%.lay file2str$(EXE)
@echo Converting $<...
@file2str$(EXE) $< $@ layout_$(basename $(notdir $<))
$(OBJ)/mess/%.o: mess/%.c
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
$(OBJ)/mess/%.pp: mess/%.c
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
$(OBJ)/mess/%.S: mess/%.c
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
$(OBJ)/mess/%.lh: mess/%.lay file2str$(EXE)
@echo Converting $<...
@file2str$(EXE) $< $@ layout_$(basename $(notdir $<))
$(OBJ)/%.a:
@echo Archiving $@...
$(RM) $@
$(AR) -cr $@ $^
mess.chm: $(MESSDOCS)
$(MESSDOCS) docs/wintoc.xml obj/help
$(HHC) obj\\help\\mess.hhp
@cp obj/help/mess.chm $@