@@ -6088,7 +6088,7 @@ GAME( 1996, hvnsgate, coh1001l, coh1001l, zn2p, atlus_zn_state, empty_in
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// Video System ZN-1 (VS34)
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GAME( 1996 , coh1002v, 0 , coh1002v, zn, visco_zn_state, empty_init, ROT0, " Video System Co." , " Video System ZN-1" , MACHINE_IS_BIOS_ROOT | MACHINE_SUPPORTS_SAVE )
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- GAME( 1996 , aerofgts, coh1002v, coh1002v, aerofgts, visco_zn_state, empty_init, ROT270, " McO'River, Inc." , " Aero Fighters Special (USA)" , MACHINE_SUPPORTS_SAVE )
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+ GAME( 1996 , aerofgts, coh1002v, coh1002v, aerofgts, visco_zn_state, empty_init, ROT270, " McO'River, Inc." , " Aero Fighters Special (USA)" , MACHINE_SUPPORTS_SAVE ) // McO'River = Video System USA
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GAME( 1996 , aerofgtst, aerofgts, coh1002v, aerofgts, visco_zn_state, empty_init, ROT270, " Video System Co." , " Aero Fighters Special (Taiwan)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1996 , sncwgltd, aerofgts, coh1002v, aerofgts, visco_zn_state, empty_init, ROT270, " Video System Co." , " Sonic Wings Limited (Japan)" , MACHINE_SUPPORTS_SAVE )
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@@ -6151,7 +6151,7 @@ GAME( 1997, glpracr2l, glpracr2, coh1002ml, glpracr2, glpracr2l_state, empty_in
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GAME( 1998 , doapp, coh1002m, coh1002m, zn2p, tecmo_zn_state, empty_init, ROT0, " Tecmo" , " Dead Or Alive ++ (Japan/USA/Export)" , MACHINE_SUPPORTS_SAVE ) // region set under GAME OPTIONS, then NATION
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GAME( 1998 , doappk, doapp, coh1002m, zn2p, tecmo_zn_state, empty_init, ROT0, " Tecmo" , " Dead Or Alive ++ (Korea)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1998 , cbaj, coh1002m, cbaj, zn1p, cbaj_state, empty_init, ROT0, " UEP Systems" , " Cool Boarders Arcade Jam (Export)" , MACHINE_SUPPORTS_SAVE )
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- GAME( 1998 , cbajbl, cbaj, cbaj, zn1p, cbaj_state, empty_init, ROT0, " UEP Systems " , " Cool Boarders Arcade Jam Bootleg (Export)" , MACHINE_SUPPORTS_SAVE )
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+ GAME( 1998 , cbajbl, cbaj, cbaj, zn1p, cbaj_state, empty_init, ROT0, " bootleg " , " Cool Boarders Arcade Jam (Export bootleg )" , MACHINE_SUPPORTS_SAVE )
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GAME( 1998 , shngmtkb, coh1002m, coh1002m, zn2p, tecmo_zn_state, empty_init, ROT0, " Sunsoft / Activision" , " Shanghai Matekibuyuu (Japan)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1999 , tondemo, coh1002m, coh1002m, zn1p, tecmo_zn_state, empty_init, ROT0, " Tecmo" , " Tondemo Crisis (Japan)" , MACHINE_SUPPORTS_SAVE )
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GAME( 1999 , glpracr3, coh1002m, coh1002m, glpracr2, tecmo_zn_state, empty_init, ROT0, " Tecmo" , " Gallop Racer 3 (Export)" , MACHINE_SUPPORTS_SAVE )
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