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1 | 1 | //-----------------------------------------------------------------------------
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2 |
| -// USER IMPLEMENTATION |
3 |
| -// This file contains compile-time options for ImGui. |
4 |
| -// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). |
| 2 | +// DEAR IMGUI COMPILE-TIME OPTIONS |
| 3 | +// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. |
| 4 | +// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. |
| 5 | +//----------------------------------------------------------------------------- |
| 6 | +// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) |
| 7 | +// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. |
| 8 | +//----------------------------------------------------------------------------- |
| 9 | +// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp |
| 10 | +// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. |
| 11 | +// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. |
| 12 | +// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using. |
5 | 13 | //-----------------------------------------------------------------------------
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6 | 14 |
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7 | 15 | #pragma once
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8 | 16 |
|
| 17 | +//---- Define assertion handler. Defaults to calling assert(). |
| 18 | +// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. |
| 19 | +//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
| 20 | +//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts |
| 21 | + |
| 22 | +//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows |
| 23 | +// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. |
| 24 | +// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() |
| 25 | +// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. |
| 26 | +//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export |
| 27 | +//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import |
| 28 | +//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden |
| 29 | + |
| 30 | +//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names. |
9 | 31 | #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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10 |
| -#define IMGUI_DISABLE_OBSOLETE_KEYIO |
11 | 32 | #define IMGUI_DISABLE_DEFAULT_ALLOCATORS
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12 | 33 |
|
13 |
| -//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h |
14 |
| -//#include <vector> |
15 |
| -//#define ImVector std::vector |
16 |
| -//#define ImVector MyVector |
| 34 | +//---- Disable all of Dear ImGui or don't implement standard windows/tools. |
| 35 | +// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. |
| 36 | +//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. |
| 37 | +//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. |
| 38 | +//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty. |
17 | 39 |
|
18 |
| -//---- Define assertion handler. Defaults to calling assert(). |
19 |
| -#include <assert.h> |
20 |
| -#define IM_ASSERT(_EXPR) assert(_EXPR) |
| 40 | +//---- Don't implement some functions to reduce linkage requirements. |
| 41 | +#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS |
| 42 | +//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) |
| 43 | +#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS |
| 44 | +//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME). |
| 45 | +//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). |
| 46 | +//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")). |
| 47 | +//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) |
| 48 | +//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. |
| 49 | +//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) |
| 50 | +//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. |
| 51 | +//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). |
| 52 | +//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert. |
| 53 | +//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available |
21 | 54 |
|
22 |
| -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. |
23 |
| -//#define IMGUI_API __declspec( dllexport ) |
24 |
| -//#define IMGUI_API __declspec( dllimport ) |
| 55 | +//---- Enable Test Engine / Automation features. |
| 56 | +//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details. |
25 | 57 |
|
26 |
| -//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) |
27 |
| -#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
28 |
| -#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| 58 | +//---- Include imgui_user.h at the end of imgui.h as a convenience |
| 59 | +// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included. |
| 60 | +#define IMGUI_INCLUDE_IMGUI_USER_H |
| 61 | +//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h" |
29 | 62 |
|
30 | 63 | //---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
|
31 | 64 | #define IMGUI_INCLUDE_IMGUI_USER_INL
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32 | 65 |
|
33 |
| -//---- Include imgui_user.h at the end of imgui.h |
34 |
| -#define IMGUI_INCLUDE_IMGUI_USER_H |
| 66 | +//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support. |
| 67 | +//#define IMGUI_USE_BGRA_PACKED_COLOR |
35 | 68 |
|
36 |
| -//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) |
37 |
| -#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS |
38 |
| -#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS |
| 69 | +//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate. |
| 70 | +//#define IMGUI_USE_LEGACY_CRC32_ADLER |
| 71 | + |
| 72 | +//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) |
| 73 | +//#define IMGUI_USE_WCHAR32 |
| 74 | + |
| 75 | +//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version |
| 76 | +// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. |
| 77 | +//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" |
| 78 | +//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" |
| 79 | +//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined. |
| 80 | +#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| 81 | +#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| 82 | +//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined. |
| 83 | + |
| 84 | +//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) |
| 85 | +// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. |
| 86 | +//#define IMGUI_USE_STB_SPRINTF |
39 | 87 |
|
40 |
| -//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) |
41 |
| -//#define IMGUI_DISABLE_TEST_WINDOWS |
| 88 | +//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) |
| 89 | +// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). |
| 90 | +// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. |
| 91 | +//#define IMGUI_ENABLE_FREETYPE |
42 | 92 |
|
43 |
| -//---- Implement STB libraries in a namespace to avoid conflicts |
44 |
| -//#define IMGUI_STB_NAMESPACE ImStb |
| 93 | +//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT) |
| 94 | +// Only works in combination with IMGUI_ENABLE_FREETYPE. |
| 95 | +// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It will support more fonts and may load them faster. See misc/freetype/README for instructions. |
| 96 | +// - Both require headers to be available in the include path + program to be linked with the library code (not provided). |
| 97 | +// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement) |
| 98 | +//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG |
| 99 | +//#define IMGUI_ENABLE_FREETYPE_LUNASVG |
45 | 100 |
|
46 |
| -//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. |
| 101 | +//---- Use stb_truetype to build and rasterize the font atlas (default) |
| 102 | +// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. |
| 103 | +//#define IMGUI_ENABLE_STB_TRUETYPE |
| 104 | + |
| 105 | +//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. |
| 106 | +// This will be inlined as part of ImVec2 and ImVec4 class declarations. |
47 | 107 | /*
|
48 |
| -#define IM_VEC2_CLASS_EXTRA \ |
49 |
| - ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
| 108 | +#define IM_VEC2_CLASS_EXTRA \ |
| 109 | + constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ |
50 | 110 | operator MyVec2() const { return MyVec2(x,y); }
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51 | 111 |
|
52 |
| -#define IM_VEC4_CLASS_EXTRA \ |
53 |
| - ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
| 112 | +#define IM_VEC4_CLASS_EXTRA \ |
| 113 | + constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \ |
54 | 114 | operator MyVec4() const { return MyVec4(x,y,z,w); }
|
55 | 115 | */
|
| 116 | +//---- ...Or use Dear ImGui's own very basic math operators. |
| 117 | +//#define IMGUI_DEFINE_MATH_OPERATORS |
| 118 | + |
| 119 | +//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. |
| 120 | +// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). |
| 121 | +// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. |
| 122 | +// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. |
| 123 | +//#define ImDrawIdx unsigned int |
| 124 | + |
| 125 | +//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) |
| 126 | +//struct ImDrawList; |
| 127 | +//struct ImDrawCmd; |
| 128 | +//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); |
| 129 | +//#define ImDrawCallback MyImDrawCallback |
56 | 130 |
|
57 |
| -//---- Freely implement extra functions within the ImGui:: namespace. |
58 |
| -//---- Declare helpers or widgets implemented in imgui_user.inl or elsewhere, so end-user doesn't need to include multiple files. |
59 |
| -//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. |
| 131 | +//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase) |
| 132 | +// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) |
| 133 | +//#define IM_DEBUG_BREAK IM_ASSERT(0) |
| 134 | +//#define IM_DEBUG_BREAK __debugbreak() |
| 135 | + |
| 136 | +//---- Debug Tools: Enable slower asserts |
| 137 | +//#define IMGUI_DEBUG_PARANOID |
| 138 | + |
| 139 | +//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files) |
60 | 140 | /*
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61 | 141 | namespace ImGui
|
62 | 142 | {
|
63 |
| - void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); |
64 |
| - void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); |
| 143 | + void MyFunction(const char* name, MyMatrix44* mtx); |
65 | 144 | }
|
66 | 145 | */
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67 |
| - |
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