-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathgame.py
218 lines (197 loc) · 6.55 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
from random import *
def initial_stats():
stats={}
stats_name=['ATK','DEF','MAT','MDE','AGI','LUK']
counter=0
data=0
for i in stats_name:
data=randint(0,4)
counter+=data
stats[i]=data
while counter<10:
stats[choice(stats_name)]+=1
counter+=1
return stats
def prob(p):
if p>randint(0,100):
return True
else:
return False
class item():
def __init__(self,name,description='',usage=1):
self.name=name
self.usage=usage
self.description=description
def use(self):
if self.usage==0:
return False
else:
self.usage-=1
return True
def getDescription(self):
s=''
s+='名称:'+self.name+'\n'
if self.usage>0:
s+='可用次数:'+self.usage+'\n'
if self.description!='':
s+='描述:'+self.description+'\n'
return s
class equipment(item):
def __init__(self,name,stats,allow_list=[],ability={},description=''):
item.__init__(self,name,description,usage=-1)
self.stats=stats
self.allow_list=allow_list
self.ability=ability
def getDescription(self):
stats_name=['ATK','DEF','MAT','MDE','AGI','LUK']
s=super().getDescription()
if self.stats!={}:
s+='属性:\n'
for i in stats_name:
if i in self.stats:
s+=i+':'+str(self.stats[i])+'\n'
s+='可装备位置:'
for j in self.allow_list:
s+=j+','
s=s[:-1]
s+='\n'
return s
class weapon(equipment):
def __init__(self,name,ATK,WOA,ability={},description=''):
equipment.__init__(self,name,{'ATK':ATK},['左臂','右臂'],ability,description)
#Way Of Attack
self.WOA=WOA
def getDescription(self):
s=super().getDescription()
woa_dic={'cross':'上下左右','longcross':'上下左右2格','circle':'附近8格','longcircle':'附近24格',
'straight':'直线','queen':'直线与斜线','all':'全图'}
s+='攻击方式:'+woa_dic[self.WOA]+'\n'
return s
class organ():
def __init__(self,name,stats,endurance=10,existance=True):
self.name=name
self.stats=stats
self.endurance=endurance
self.existance=existance
def check(self):
if self.endurance<=0:
self.existance=False
self.stats={}
class player():
def __init__(self,name,cookie):
self.name=name
self.cookie=cookie
self.hp=100
self.mp=50
self.level=1
self.exp=0
self.tp=0
self.sp=0
self.bag={}
self.wears={'左臂':None,
'右臂':weapon('木棒',1,'cross',description='test'),
'左腿':None,
'右腿':None,
'躯干':equipment('遮羞布',{'DEF':1},allow_list=['躯干'],description='你的初始装备,没有一点卵用'),
'头':None,
'内脏':None,
'灵魂':None}
self.body={'左臂':organ('左臂',{'ATK':1}),
'右臂':organ('右臂',{'ATK':1}),
'左腿':organ('左腿',{'AGI':1}),
'右腿':organ('右腿',{'AGI':1}),
'躯干':organ('躯干',{'DEF':2,'MDE':2}),
'头':organ('头',{'MAT':1,'ATK':1,'AGI':1}),
'内脏':organ('内脏',{'MAT':1,'DEF':1,'MDE':1}),
'灵魂':organ('灵魂',{'MAT':1,'LUK':3})}
self.stats=initial_stats()
def organ_stats(self,o):
s={}
if o in self.body:
for i in ['ATK','DEF','MAT','MDE','AGI','LUK']:
s[i]=self.body[o].stats.get(i,0)+self.wears[o].stats.get(i,0)
return s
def cal_stats(self,s):
value=self.stats[s]
for i in ['左臂','右臂','左腿','右腿','躯干','头','内脏','灵魂']:
value+=self.body[i].stats.get(s,0)
if self.wears[i]!=None:
value+=self.wears[i].stats.get(s,0)
return value
def basic_info(self):
s=''
s+='姓名:'+self.name+'\n'
s+='饼干:'+self.cookie+'\n'
s+='HP:'+str(self.hp)+'\n'
s+='MP:'+str(self.mp)+'\n'
s+='等级:'+str(self.level)+'\n'
for i in ['ATK','DEF','MAT','MDE','AGI','LUK']:
s+=i+':'+str(self.cal_stats(i))+'\n'
return s
def equipment_info(self):
s=''
part_name=['左臂','右臂','左腿','右腿','躯干','头','内脏','灵魂']
for i in part_name:
if self.body[i].existance:
if self.wears[i]!=None:
s+=i+'装备了'+self.wears[i].name+'\n'
s+=i+'的耐久:'+str(self.body[i].endurance)+'\n'
for j in ['ATK','DEF','MAT','MDE','AGI','LUK']:
if j in self.body[i].stats:
s+=j+':'+str(self.stats[j])+'\n'
else:
s+=i+'目前已损毁'+'\n'
return s
def check(self):
part_name=['左臂','右臂','左腿','右腿','躯干','头','内脏','灵魂']
for i in part_name:
self.body[i].check()
def level_info(self):
s=''
s+='等级:'+str(self.level)+'\n'
s+='未用经验值:'+str(self.exp)+'\n'
s+='未用能力点:'+str(self.tp)+'\n'
s+='未用技能点:'+str(self.sp)+'\n'
s+='当前等级所需经验:'+str((100+(self.level%10-1)*10)*2**(self.level//10))+'\n'
return s
def level_up(self):
cost=(100+(self.level%10-1)*10)*2**(self.level//10)
if self.exp>=cost:
self.exp-=cost
self.level+=1
self.tp+=3
self.sp+=1
return True
else:
return False
def add_tp(self,stat,point):
if stat in self.stats:
if point<=self.tp:
self.tp-=point
self.stats[stat]+=point
return True
else:
return False
def add_item(self,i,num):
if i in self.bag:
self.bag[i]+=num
else:
self.bag[i]=num
return True
def equip(self,i,loc):
if i in self.bag:
if isinstance(i,equipment) and loc in i.allow_list:
self.add_item(self.wears[loc],1)
self.wears[loc]=i
self.bag[i]-=1
return True
return False
a=player('a','ABCDEFG')
print(a.basic_info())
# print(a.level_info())
# a.level=23
print(a.level_info())
print(a.equipment_info())
# print(type(a))
print(a.wears['躯干'].getDescription())
print(a.organ_stats('躯干'))