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Is your feature request related to a problem? Please describe.
We recently added a -metal
flag to DXC to aid with cross-platform development workflows. When that flag is passed we should set a new preprocessor define in InitPreprocessor (something like __metal__
) to denote that we're targeting Metal. That will allow for code portability to work around differences in behavior between DX, VK and MTL.
We should ensure this implementation aligns with microsoft/DirectXShaderCompiler#7553.
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