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| 1 | +package main |
| 2 | + |
| 3 | +import ( |
| 4 | + "bufio" |
| 5 | + "flag" |
| 6 | + "fmt" |
| 7 | + "os" |
| 8 | + "sort" |
| 9 | + "strconv" |
| 10 | + "strings" |
| 11 | +) |
| 12 | + |
| 13 | +var inputFile = flag.String("inputFile", "inputs/day24.input", "Relative file path to use as input.") |
| 14 | +var verbose = flag.Bool("verbose", false, "Whether to print verbose debug output.") |
| 15 | + |
| 16 | +type Group struct { |
| 17 | + Side string |
| 18 | + Count int |
| 19 | + PerUnitHP int |
| 20 | + Weaknesses map[string]bool |
| 21 | + Immunities map[string]bool |
| 22 | + Damage map[string]int |
| 23 | + Init int |
| 24 | +} |
| 25 | + |
| 26 | +func (u *Group) ComputeDamage(t *Group) int { |
| 27 | + totalDmg := 0 |
| 28 | + for kind, dmg := range u.Damage { |
| 29 | + if t.Immunities[kind] { |
| 30 | + continue |
| 31 | + } |
| 32 | + totalDmg += dmg * u.Count |
| 33 | + if t.Weaknesses[kind] { |
| 34 | + totalDmg += dmg * u.Count |
| 35 | + } |
| 36 | + } |
| 37 | + return totalDmg |
| 38 | +} |
| 39 | + |
| 40 | +type ByTurnOrder []*Group |
| 41 | + |
| 42 | +func (b ByTurnOrder) Len() int { return len(b) } |
| 43 | +func (b ByTurnOrder) Swap(i, j int) { b[i], b[j] = b[j], b[i] } |
| 44 | +func (b ByTurnOrder) Less(i, j int) bool { |
| 45 | + iDmg := 0 |
| 46 | + for _, v := range b[i].Damage { |
| 47 | + iDmg += v |
| 48 | + } |
| 49 | + jDmg := 0 |
| 50 | + for _, v := range b[j].Damage { |
| 51 | + jDmg += v |
| 52 | + } |
| 53 | + if iDmg*b[i].Count != jDmg*b[j].Count { |
| 54 | + return iDmg*b[i].Count > jDmg*b[j].Count |
| 55 | + } |
| 56 | + return b[i].Init > b[j].Init |
| 57 | +} |
| 58 | + |
| 59 | +func main() { |
| 60 | + flag.Parse() |
| 61 | + for b := 0; ; b++ { |
| 62 | + winner, units := RunCombat(b) |
| 63 | + if b == 0 { |
| 64 | + fmt.Printf("Number of units remaining with no boost: %d\n", units) |
| 65 | + } |
| 66 | + if winner { |
| 67 | + fmt.Printf("Immune system wins with %d boost: %d units alive\n", b, units) |
| 68 | + break |
| 69 | + } |
| 70 | + } |
| 71 | +} |
| 72 | + |
| 73 | +func RunCombat(b int) (bool, int) { |
| 74 | + f, err := os.Open(*inputFile) |
| 75 | + if err != nil { |
| 76 | + return true, -1 |
| 77 | + } |
| 78 | + defer f.Close() |
| 79 | + |
| 80 | + combatants := make([]*Group, 0) |
| 81 | + combatantsByInit := make(map[int]*Group) |
| 82 | + |
| 83 | + r := bufio.NewReader(f) |
| 84 | + var side string |
| 85 | + var maxInit int |
| 86 | + for { |
| 87 | + l, err := r.ReadString('\n') |
| 88 | + if err != nil { |
| 89 | + break |
| 90 | + } |
| 91 | + if len(l) <= 1 { |
| 92 | + continue |
| 93 | + } |
| 94 | + l = l[:len(l)-1] |
| 95 | + if l[len(l)-1] == ':' { |
| 96 | + // This is a new side definition. |
| 97 | + side = l[:len(l)-1] |
| 98 | + continue |
| 99 | + } |
| 100 | + parsed := strings.SplitN(l, " ", 8) |
| 101 | + count, _ := strconv.Atoi(parsed[0]) |
| 102 | + hp, _ := strconv.Atoi(parsed[4]) |
| 103 | + parsed = strings.Split(parsed[7], "with an attack that does ") |
| 104 | + immunitiesString := parsed[0] |
| 105 | + immune := make(map[string]bool) |
| 106 | + weak := make(map[string]bool) |
| 107 | + if len(immunitiesString) > 1 { |
| 108 | + parts := strings.Split(immunitiesString[1:len(immunitiesString)-2], "; ") |
| 109 | + for _, v := range parts { |
| 110 | + spec := strings.SplitN(v, " ", 3) |
| 111 | + var kind map[string]bool |
| 112 | + switch spec[0] { |
| 113 | + case "immune": |
| 114 | + kind = immune |
| 115 | + case "weak": |
| 116 | + kind = weak |
| 117 | + } |
| 118 | + for _, t := range strings.Split(spec[2], ", ") { |
| 119 | + kind[t] = true |
| 120 | + } |
| 121 | + } |
| 122 | + } |
| 123 | + |
| 124 | + damageAndInitString := strings.Split(parsed[1], " damage at initiative ") |
| 125 | + damage := strings.Split(damageAndInitString[0], " ") |
| 126 | + dmgType := damage[1] |
| 127 | + dmg, _ := strconv.Atoi(damage[0]) |
| 128 | + if side == "Immune System" { |
| 129 | + dmg += b |
| 130 | + } |
| 131 | + damageMap := map[string]int{dmgType: dmg} |
| 132 | + init, _ := strconv.Atoi(damageAndInitString[1]) |
| 133 | + if init > maxInit { |
| 134 | + maxInit = init |
| 135 | + } |
| 136 | + group := Group{side, count, hp, weak, immune, damageMap, init} |
| 137 | + combatants = append(combatants, &group) |
| 138 | + combatantsByInit[init] = &group |
| 139 | + } |
| 140 | + |
| 141 | + for round := 1; ; round++ { |
| 142 | + if *verbose { |
| 143 | + fmt.Printf("\nRound %d\n", round) |
| 144 | + } |
| 145 | + // Pick targets. |
| 146 | + turnOrder := make([]*Group, len(combatants)) |
| 147 | + |
| 148 | + // Indexed by targeting group. |
| 149 | + targets := make(map[*Group]*Group) |
| 150 | + |
| 151 | + // Indexed by targeted group. |
| 152 | + targeted := make(map[*Group]bool) |
| 153 | + |
| 154 | + copy(turnOrder, combatants) |
| 155 | + sort.Sort(ByTurnOrder(turnOrder)) |
| 156 | + |
| 157 | + for _, u := range turnOrder { |
| 158 | + if u.Count <= 0 { |
| 159 | + // We're dead, skip. |
| 160 | + continue |
| 161 | + } |
| 162 | + highestDamage := 0 |
| 163 | + potentialTargets := make([]*Group, 0) |
| 164 | + for _, t := range combatants { |
| 165 | + if u.Side == t.Side || t.Count <= 0 || targeted[t] { |
| 166 | + continue |
| 167 | + } |
| 168 | + // We know this is an enemy unit. Compute the damage we would do. |
| 169 | + totalDmg := u.ComputeDamage(t) |
| 170 | + if totalDmg > 0 { |
| 171 | + if totalDmg > highestDamage { |
| 172 | + potentialTargets = []*Group{t} |
| 173 | + highestDamage = totalDmg |
| 174 | + } else if totalDmg < highestDamage { |
| 175 | + continue |
| 176 | + } |
| 177 | + potentialTargets = append(potentialTargets, t) |
| 178 | + } |
| 179 | + } |
| 180 | + if len(potentialTargets) == 0 { |
| 181 | + // Couldn't damage anything |
| 182 | + continue |
| 183 | + } |
| 184 | + sort.Sort(ByTurnOrder(potentialTargets)) |
| 185 | + target := potentialTargets[0] |
| 186 | + targeted[target] = true |
| 187 | + targets[u] = target |
| 188 | + } |
| 189 | + |
| 190 | + deaths := 0 |
| 191 | + for i := maxInit; i >= 0; i-- { |
| 192 | + u := combatantsByInit[i] |
| 193 | + if u == nil || u.Count <= 0 { |
| 194 | + continue |
| 195 | + } |
| 196 | + t := targets[u] |
| 197 | + if t == nil { |
| 198 | + continue |
| 199 | + } |
| 200 | + killed := u.ComputeDamage(t) / t.PerUnitHP |
| 201 | + if killed > t.Count { |
| 202 | + killed = t.Count |
| 203 | + } |
| 204 | + t.Count -= killed |
| 205 | + deaths += killed |
| 206 | + if *verbose { |
| 207 | + fmt.Printf("Unit at init %d killed %d units of init %d.\n", u.Init, killed, t.Init) |
| 208 | + } |
| 209 | + } |
| 210 | + if deaths == 0 { |
| 211 | + if *verbose { |
| 212 | + fmt.Println("Stalemated with boost %d.\n", b) |
| 213 | + } |
| 214 | + return false, -1 |
| 215 | + } |
| 216 | + |
| 217 | + // See if only one side is left alive. |
| 218 | + alive := make(map[string]int) |
| 219 | + for _, c := range combatants { |
| 220 | + if c.Count > 0 { |
| 221 | + alive[c.Side] += c.Count |
| 222 | + } |
| 223 | + } |
| 224 | + |
| 225 | + if len(alive) <= 1 { |
| 226 | + for k, v := range alive { |
| 227 | + if *verbose { |
| 228 | + fmt.Printf("Winning side is %s with %d alive.\n", k, v) |
| 229 | + } |
| 230 | + return k == "Immune System", v |
| 231 | + } |
| 232 | + } |
| 233 | + } |
| 234 | +} |
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