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Hi @appsmall , sorry but I'm occupied at the moment. I hope to make this simple for developers.
I need to check:
Does Apple's PIP spec support multiple AVSampleBufferDisplayLayer ? If yes, this will make it easier since we just need to layout the views to your preference, then push the CMSampleBuffers from the VideoRenderer protocol.
If not, we need to process and combine the buffers to create a single source of CMSampleBuffers to render to a single AVSampleBufferDisplayLayer.
Hi @appsmall, you might want to explore the new init(activeVideoCallSourceView:contentViewController:) API for creating your content source. This update lets you supply a UIView for the PiP window instead of being limited to a single AVSampleBufferDisplayLayer, so you can lay out both side by side. Apple’s documentation includes a guide on how to use this API.
We need to implement Picture-in-Picture (PiP) support for displaying both local and remote videos simultaneously.
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