Skip to content

Commit 7fb858d

Browse files
committed
Update README.md
1 parent 10b38fa commit 7fb858d

File tree

1 file changed

+7
-1
lines changed

1 file changed

+7
-1
lines changed

Diff for: README.md

+7-1
Original file line numberDiff line numberDiff line change
@@ -1,2 +1,8 @@
1-
PhysicsEditorExporter
1+
PhysicsEditor Exporter
22
=====================
3+
4+
To get this to work, copy the folder "torque2d" into the PhysicsEditor "exporters" sub-folder. The location is different for each operating system. Once you installed the exporter, restart PhysicsEditor and you should see a "Torque 2D (XML)" in the "Data Format" drop-down.
5+
6+
You can also keep the folder in a separate location and in the preferences menu point to the location of the "torque2d" folder on your hard drive. See http://www.codeandweb.com/physicseditor/documentation for more information.
7+
8+
> Note: All exported collision points (for Polygons) and radii and offset locations (for Circles) are in pixel units. Torque 2D uses meters as a world unit, so you will have to manually convert pixels into meters.

0 commit comments

Comments
 (0)