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SDL 3.2 Xbox Gamepad Axes incorrect on Windows #12082
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Are you using the gamepad API or the joystick API? |
This is using the Gamepad API |
Does testcontroller work for you? |
testcontroller exhibits the same failure with the Xbox controller, specifically: The Switch controller, which comes through named "Xbox 360 Controller" works correctly |
Here is the console output from the run: |
I'm having a gamepad issue with SDL3 using an Xbox gamepad from the Xbox Series X on Windows.
On MacOS it works as expected, but on WIndows, the axes coming back from SDL3 are off by one for the thumb sticks (ie left stick is axes 1,2 and right stick is axes 3,4). I get the same behavior whether using the Xbox Controller or Xbox Gaming Device driver in Device Manager.
The build works correctly on both platforms with a Switch controller.
The windows build is built with VS2022 targeting Win32 and running on ARM64 (Surface 11)
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