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"Gorf" not running fullspeed on rpi3b+ #675

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quicksilver7837 opened this issue Feb 22, 2019 · 14 comments
Open

"Gorf" not running fullspeed on rpi3b+ #675

quicksilver7837 opened this issue Feb 22, 2019 · 14 comments

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@quicksilver7837
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"Gorf" does not appear to be running fullspeed on my rpi3b+. This is very noticeable starting around stages 2-3, once the enemy ships start dive bombing. I compared with some gameplay videos of the actual cab in action. I wouldnt have though that this game would be particularly demanding though. Is this a short coming of the pi or is emulation not full speed for this game?

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@quicksilver7837
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So I tested after updating from source and the game still starts to chug after the 1st level (though the first level doesnt feel completely smooth either).

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@quicksilver7837
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I can try the audio option you recommended but it doesnt feel like the audio is off. Its more like the sprites movement gets very jerky when there is a lot of action on the screen. Looking at a video of actual game play I can see some slowdown on the original hardware but it still feels like its running even slower on my raspberry pi.

Here is a video of the level in question (though all levels feel slower, its very pronounced on this one):
https://youtu.be/ogmAtOMMRs4?t=351

@markwkidd
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markwkidd commented Feb 22, 2019 via email

@quicksilver7837
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I see, thank you for the explanation. Unfortunately changing the audio skew didnt seem to help.

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@UDb23
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UDb23 commented Feb 22, 2019

Could this change implemented in later versions vs. 78 (positively) affect performance ?

  • 0.115u1: Changed Z80 CPU and 2x Astrocade clock speeds to 1789772 Hz, palettesize to 512 colors and VSync to 60.054442 Hz. Added 'Speech' dipswitch.

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