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"Gorf" not running fullspeed on rpi3b+ #675
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So I tested after updating from source and the game still starts to chug after the 1st level (though the first level doesnt feel completely smooth either). |
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I can try the audio option you recommended but it doesnt feel like the audio is off. Its more like the sprites movement gets very jerky when there is a lot of action on the screen. Looking at a video of actual game play I can see some slowdown on the original hardware but it still feels like its running even slower on my raspberry pi. Here is a video of the level in question (though all levels feel slower, its very pronounced on this one): |
Another term for Audio Skew, arguably more accurate, is Dynamic Rate
Control: https://docs.libretro.com/tech/dynamic-rate-control/
It is more about the timing of emulation than the way the audio sounds, per
se.
…On Fri, Feb 22, 2019 at 12:20 PM quicksilver7837 ***@***.***> wrote:
I can try the audio option you recommended but it doesnt feel like the
audio is off. Its more like the sprites movement gets very jerky when there
is a lot of action on the screen. Looking at a video of actual game play I
can see some slowdown on the original hardware but it still feels like its
running even slower on my raspberry pi.
Here is a video of the level in question (though all levels feel slower,
its very pronounced on this one):
https://youtu.be/ogmAtOMMRs4?t=351
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I see, thank you for the explanation. Unfortunately changing the audio skew didnt seem to help. |
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Could this change implemented in later versions vs. 78 (positively) affect performance ?
|
"Gorf" does not appear to be running fullspeed on my rpi3b+. This is very noticeable starting around stages 2-3, once the enemy ships start dive bombing. I compared with some gameplay videos of the actual cab in action. I wouldnt have though that this game would be particularly demanding though. Is this a short coming of the pi or is emulation not full speed for this game?
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