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Savegame format change #228
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Thats disappointing to hear. Is there a reason for the change? It was the only reason I used the core given its .sav compatibility. And yes, I know https://xkcd.com/1172/ but there are legitimate reasons to use the format. :-/ |
The format is literally the same. You can just rename the .sav to .srm and back. Unless of course you enable compression in retroarch or some other fancy option. |
i have a very weird issue with the save files |
Unfortunately it breaks the syncing of files that I was using which involved an Analog Pocket, a hacked 3DS, and a physical game cart using a dumper connected to my phone. Which all use the .sav format exclusively. Enabling as seamless cross platform play as I could. (Relying on syncing the .sav to Google drive and to my windows and android devices. Which wouldn't be a problem except I have those other devices to consider) Adding that extra step adds another (small) layer of complexity that I would hope to avoid please. Please please reconsider or tell me what a total idiot novice coder can do to solve this dilemma. U_U Thank you for your time. Sincerely, RP |
I believe a symlink should do the trick. Otherwise, you'll need to stick with an older build of the core. |
I'm also encountering an issue with my current saves. What happens? My RG35XX saves a .sav (8kb) but when loaded in my RGB30, the SAV is not found and if I save in my game, it saves a .srm at the same position. The only difference I see is that the version are different
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brother as i said in my post , have you happen to have enabled the run ahead setting for the latency? |
Negative, "Run ahead" is well disabled :) Edit : It's fixed ! |
Hello there! This issue is to clarify the latest changes regarding file save format.
Previous versions of gpsp allow to choose two ways of storing savegame files: as .sav files (known as gpsp format) and .srm (libretro format).
If you have a savegame in .sav format and it is not working anymore (due to the latest changes), you need to rename the .sav into a .srm file and place it in the right directory (usually in the savegame directory, called /saves/ or so).
You can import any savegame from another emulator by just renaming the save file. It should also work the other way around (unless you use compressed savegames, which is disabled by default).
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