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| 1 | +#version 120 |
| 2 | + |
| 3 | +/* |
| 4 | + Hyllian's crt-nobody Shader |
| 5 | + |
| 6 | + Copyright (C) 2011-2022 Hyllian - [email protected] |
| 7 | +
|
| 8 | + Permission is hereby granted, free of charge, to any person obtaining a copy |
| 9 | + of this software and associated documentation files (the "Software"), to deal |
| 10 | + in the Software without restriction, including without limitation the rights |
| 11 | + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 12 | + copies of the Software, and to permit persons to whom the Software is |
| 13 | + furnished to do so, subject to the following conditions: |
| 14 | +
|
| 15 | + The above copyright notice and this permission notice shall be included in |
| 16 | + all copies or substantial portions of the Software. |
| 17 | +
|
| 18 | + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 19 | + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 20 | + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 21 | + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 22 | + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 23 | + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| 24 | + THE SOFTWARE. |
| 25 | +*/ |
| 26 | + |
| 27 | +#pragma parameter VSCANLINES "Vertical Scanlines" 0.0 0.0 1.0 1.0 |
| 28 | +#pragma parameter SCAN_SIZE "Scanlines Size" 0.86 0.0 2.0 0.01 |
| 29 | +#pragma parameter COLOR_BOOST "Color Boost" 1.25 1.0 2.0 0.05 |
| 30 | +#pragma parameter InputGamma "INPUT GAMMA" 2.4 0.0 4.0 0.1 |
| 31 | +#pragma parameter OutputGamma "OUTPUT GAMMA" 2.2 0.0 3.0 0.1 |
| 32 | + |
| 33 | +#define PIX_SIZE 1.11 |
| 34 | + |
| 35 | +#define saturate(c) clamp(c, 0.0, 1.0) |
| 36 | +#define lerp(a,b,c) mix(a,b,c) |
| 37 | +#define mul(a,b) (b*a) |
| 38 | +#define fmod(c,d) mod(c,d) |
| 39 | +#define frac(c) fract(c) |
| 40 | +#define tex2D(c,d) COMPAT_TEXTURE(c,d) |
| 41 | +#define float2 vec2 |
| 42 | +#define float3 vec3 |
| 43 | +#define float4 vec4 |
| 44 | +#define int2 ivec2 |
| 45 | +#define int3 ivec3 |
| 46 | +#define int4 ivec4 |
| 47 | +#define bool2 bvec2 |
| 48 | +#define bool3 bvec3 |
| 49 | +#define bool4 bvec4 |
| 50 | +#define float2x2 mat2x2 |
| 51 | +#define float3x3 mat3x3 |
| 52 | +#define float4x4 mat4x4 |
| 53 | + |
| 54 | +#if defined(VERTEX) |
| 55 | + |
| 56 | +#if __VERSION__ >= 130 |
| 57 | +#define COMPAT_VARYING out |
| 58 | +#define COMPAT_ATTRIBUTE in |
| 59 | +#define COMPAT_TEXTURE texture |
| 60 | +#else |
| 61 | +#define COMPAT_VARYING varying |
| 62 | +#define COMPAT_ATTRIBUTE attribute |
| 63 | +#define COMPAT_TEXTURE texture2D |
| 64 | +#endif |
| 65 | + |
| 66 | +#ifdef GL_ES |
| 67 | +#define COMPAT_PRECISION mediump |
| 68 | +#else |
| 69 | +#define COMPAT_PRECISION |
| 70 | +#endif |
| 71 | + |
| 72 | +COMPAT_ATTRIBUTE vec4 VertexCoord; |
| 73 | +COMPAT_ATTRIBUTE vec4 COLOR; |
| 74 | +COMPAT_ATTRIBUTE vec4 TexCoord; |
| 75 | +COMPAT_VARYING vec4 COL0; |
| 76 | +COMPAT_VARYING vec4 TEX0; |
| 77 | +COMPAT_VARYING vec4 t1; |
| 78 | +COMPAT_VARYING float pix_sizex; |
| 79 | +COMPAT_VARYING float scan_sizey; |
| 80 | + |
| 81 | +uniform mat4 MVPMatrix; |
| 82 | +uniform COMPAT_PRECISION int FrameDirection; |
| 83 | +uniform COMPAT_PRECISION int FrameCount; |
| 84 | +uniform COMPAT_PRECISION vec2 OutputSize; |
| 85 | +uniform COMPAT_PRECISION vec2 TextureSize; |
| 86 | +uniform COMPAT_PRECISION vec2 InputSize; |
| 87 | + |
| 88 | +#define vTexCoord TEX0.xy |
| 89 | +#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize |
| 90 | +#define outsize vec4(OutputSize, 1.0 / OutputSize) |
| 91 | + |
| 92 | +#ifdef PARAMETER_UNIFORM |
| 93 | +uniform COMPAT_PRECISION float VSCANLINES; |
| 94 | +uniform COMPAT_PRECISION float SCAN_SIZE; |
| 95 | +uniform COMPAT_PRECISION float COLOR_BOOST; |
| 96 | +uniform COMPAT_PRECISION float InputGamma; |
| 97 | +uniform COMPAT_PRECISION float OutputGamma; |
| 98 | +#else |
| 99 | +#define VSCANLINES 0.0 |
| 100 | +#define SCAN_SIZE 0.86 |
| 101 | +#define COLOR_BOOST 1.25 |
| 102 | +#define InputGamma 2.4 |
| 103 | +#define OutputGamma 2.2 |
| 104 | +#endif |
| 105 | + |
| 106 | +void main() |
| 107 | +{ |
| 108 | + gl_Position = MVPMatrix * VertexCoord; |
| 109 | + COL0 = COLOR; |
| 110 | + TEX0.xy = TexCoord.xy * 1.0001; |
| 111 | + |
| 112 | + pix_sizex = mix(PIX_SIZE, SCAN_SIZE, VSCANLINES); |
| 113 | + scan_sizey = mix(SCAN_SIZE, PIX_SIZE, VSCANLINES); |
| 114 | + |
| 115 | + float2 ps = float2(SourceSize.z, SourceSize.w); |
| 116 | + float dx = ps.x; |
| 117 | + float dy = ps.y; |
| 118 | + |
| 119 | + t1.xy = float2( dx, 0.); // F |
| 120 | + t1.zw = float2( 0., dy); // H |
| 121 | +} |
| 122 | + |
| 123 | +#elif defined(FRAGMENT) |
| 124 | + |
| 125 | +#if __VERSION__ >= 130 |
| 126 | +#define COMPAT_VARYING in |
| 127 | +#define COMPAT_TEXTURE texture |
| 128 | +out vec4 FragColor; |
| 129 | +#else |
| 130 | +#define COMPAT_VARYING varying |
| 131 | +#define FragColor gl_FragColor |
| 132 | +#define COMPAT_TEXTURE texture2D |
| 133 | +#endif |
| 134 | + |
| 135 | +#ifdef GL_ES |
| 136 | +#ifdef GL_FRAGMENT_PRECISION_HIGH |
| 137 | +precision highp float; |
| 138 | +#else |
| 139 | +precision mediump float; |
| 140 | +#endif |
| 141 | +#define COMPAT_PRECISION mediump |
| 142 | +#else |
| 143 | +#define COMPAT_PRECISION |
| 144 | +#endif |
| 145 | + |
| 146 | +uniform COMPAT_PRECISION int FrameDirection; |
| 147 | +uniform COMPAT_PRECISION int FrameCount; |
| 148 | +uniform COMPAT_PRECISION vec2 OutputSize; |
| 149 | +uniform COMPAT_PRECISION vec2 TextureSize; |
| 150 | +uniform COMPAT_PRECISION vec2 InputSize; |
| 151 | +uniform sampler2D Texture; |
| 152 | +COMPAT_VARYING vec4 TEX0; |
| 153 | +COMPAT_VARYING vec4 t1; |
| 154 | +COMPAT_VARYING float pix_sizex; |
| 155 | +COMPAT_VARYING float scan_sizey; |
| 156 | + |
| 157 | + |
| 158 | +#ifdef PARAMETER_UNIFORM |
| 159 | +uniform COMPAT_PRECISION float VSCANLINES; |
| 160 | +uniform COMPAT_PRECISION float SCAN_SIZE; |
| 161 | +uniform COMPAT_PRECISION float COLOR_BOOST; |
| 162 | +uniform COMPAT_PRECISION float InputGamma; |
| 163 | +uniform COMPAT_PRECISION float OutputGamma; |
| 164 | +#else |
| 165 | +#define VSCANLINES 0.0 |
| 166 | +#define SCAN_SIZE 0.86 |
| 167 | +#define COLOR_BOOST 1.25 |
| 168 | +#define InputGamma 2.4 |
| 169 | +#define OutputGamma 2.2 |
| 170 | +#endif |
| 171 | + |
| 172 | +// compatibility #defines |
| 173 | +#define Source Texture |
| 174 | +#define vTexCoord TEX0.xy |
| 175 | + |
| 176 | +#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize |
| 177 | +#define outsize vec4(OutputSize, 1.0 / OutputSize) |
| 178 | + |
| 179 | +#define decal Source |
| 180 | + |
| 181 | +#define GAMMA_IN(color) pow(color, float3(InputGamma, InputGamma, InputGamma)) |
| 182 | +#define GAMMA_OUT(color) pow(color, float3(1.0 / OutputGamma, 1.0 / OutputGamma, 1.0 / OutputGamma)) |
| 183 | + |
| 184 | +float wgt(float size) |
| 185 | +{ |
| 186 | + size = clamp(size, -1.0, 1.0); |
| 187 | + |
| 188 | + size = 1.0 - size * size; |
| 189 | + |
| 190 | + return size * size * size; |
| 191 | +} |
| 192 | + |
| 193 | + |
| 194 | +void main() |
| 195 | +{ |
| 196 | + float2 pos = frac(vTexCoord*SourceSize.xy)-float2(0.5, 0.5); // pos = pixel position |
| 197 | + float2 dir = sign(pos); // dir = pixel direction |
| 198 | + pos = abs(pos); |
| 199 | + |
| 200 | + float2 g1 = dir*t1.xy; |
| 201 | + float2 g2 = dir*t1.zw; |
| 202 | + |
| 203 | + float3 A = GAMMA_IN(tex2D(decal, vTexCoord ).xyz); |
| 204 | + float3 B = GAMMA_IN(tex2D(decal, vTexCoord +g1 ).xyz); |
| 205 | + float3 C = GAMMA_IN(tex2D(decal, vTexCoord +g2).xyz); |
| 206 | + float3 D = GAMMA_IN(tex2D(decal, vTexCoord +g1+g2).xyz); |
| 207 | + |
| 208 | + float2 dx = float2(pos.x, 1.0-pos.x) / pix_sizex; |
| 209 | + float2 dy = float2(pos.y, 1.0-pos.y) / scan_sizey; |
| 210 | + |
| 211 | + float2 wx = float2(wgt(dx.x), wgt(dx.y)); |
| 212 | + float2 wy = float2(wgt(dy.x), wgt(dy.y)); |
| 213 | + |
| 214 | + float3 color = (A*wx.x + B*wx.y)*wy.x + (C*wx.x + D*wx.y)*wy.y; |
| 215 | + |
| 216 | + color *= COLOR_BOOST; |
| 217 | + |
| 218 | + color = GAMMA_OUT(color); |
| 219 | + |
| 220 | + FragColor = vec4(color, 1.0); |
| 221 | +} |
| 222 | +#endif |
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