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Currently the single selecting uses Physics.RaycastAll and then picks the first valid hit. This doesn't work reliably because the order is random.
From Unity docs: "RaycastHit[] An array of RaycastHit objects. Note that the order of the results is undefined." https://docs.unity3d.com/ScriptReference/Physics.RaycastAll.html
The text was updated successfully, but these errors were encountered:
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Currently the single selecting uses Physics.RaycastAll and then picks the first valid hit. This doesn't work reliably because the order is random.
From Unity docs: "RaycastHit[] An array of RaycastHit objects. Note that the order of the results is undefined."
https://docs.unity3d.com/ScriptReference/Physics.RaycastAll.html
The text was updated successfully, but these errors were encountered: