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BezierMeshShaders

Demo rendering a triangular bezier patch using mesh shaders. Building it requires C++17 features, Windows SDK 2004 and hardware with mesh shader support

This demo builds on top of Microsoft's DirectX samples for mesh shaders The demo is meant to be a learning exercise, so it may contain overlooked inefficiencies

Controls:
WASD-Move
Arrows-Change camera angle
T-Toggle Wireframe