diff --git a/.i18n/en/Game.pot b/.i18n/en/Game.pot index 95a2465..7c7a434 100644 --- a/.i18n/en/Game.pot +++ b/.i18n/en/Game.pot @@ -1,7 +1,7 @@ msgid "" msgstr "Project-Id-Version: Game v4.7.0\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: Thu Apr 11 19:41:22 2024\n" +"POT-Creation-Date: Mon Apr 29 13:18:35 2024\n" "Last-Translator: \n" "Language-Team: none\n" "Language: en\n" @@ -1518,7 +1518,7 @@ msgid "In this world we'll learn how to prove theorems of the form $P\\implies Q "To do that we need to learn some more tactics.\n" "\n" "The `exact` tactic can be used to close a goal which is exactly one of\n" -"the hypotheses." +"the hypotheses. It takes the name of the hypothesis as argument: `exact h`." msgstr "" #: Game.Levels.Implication.L01exact @@ -2493,6 +2493,16 @@ msgstr "" msgid "$x+y=x\\implies y=0$." msgstr "" +#: Game.Levels.AdvAddition.L04add_right_eq_self +msgid "This state is not provable! Did you maybe use `rw [add_left_eq_self] at h`\n" +"instead of `apply [add_left_eq_self] at h`? You can complare the two in the inventory." +msgstr "" + +#: Game.Levels.AdvAddition.L04add_right_eq_self +msgid "This state is not provable! Did you maybe use `rw [add_left_eq_self] at h`\n" +"instead of `apply [add_left_eq_self] at h`? You can complare the two in the inventory." +msgstr "" + #: Game.Levels.AdvAddition.L04add_right_eq_self msgid "Here's a proof using `add_left_eq_self`:\n" "```\n" diff --git a/Game/Levels/Implication/L01exact.lean b/Game/Levels/Implication/L01exact.lean index 54ea8b7..9fa6cc5 100644 --- a/Game/Levels/Implication/L01exact.lean +++ b/Game/Levels/Implication/L01exact.lean @@ -43,7 +43,7 @@ In other words, how to prove theorems of the form \"if $P$ is true, then $Q$ is To do that we need to learn some more tactics. The `exact` tactic can be used to close a goal which is exactly one of -the hypotheses. +the hypotheses. It takes the name of the hypothesis as argument: `exact h`. " set_option linter.unusedVariables false in