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The code that chooses what Metalmind to tap/store is one of the oldest pieces of code in the project, and likely needs a refactor to improve performance and be more intelligent about what order the metalminds will show in.
Improve performance
Improve Metalmind selection order (Hotbar, Curios, armor, inventory)
Config values for the above to change order
While we are in the area, we should:
Fix bug that leaves only a few points left in a metalmind
Allow grabbing points from multiple metalminds at once as part of one request (which may fix the above)
The text was updated successfully, but these errors were encountered:
Ooh, I never thought to say - I think I found a solution to the bug where a few points were left - all you need to do is tap or store at level one, depending on whether you're filling or storing.
I'm still open to a proper solution, though, especially as this workaround doesn't work for copper.
May be worth taking a look at Hexcasting and media works for reference, Hexcasting has to deal with finding media (amethyst and related) in the inventory, and media works implements a better algorithm for the same
The code that chooses what Metalmind to tap/store is one of the oldest pieces of code in the project, and likely needs a refactor to improve performance and be more intelligent about what order the metalminds will show in.
While we are in the area, we should:
The text was updated successfully, but these errors were encountered: