Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feruchemy] Nicrosil #77

Open
leafreynolds opened this issue Dec 6, 2023 · 6 comments
Open

[Feruchemy] Nicrosil #77

leafreynolds opened this issue Dec 6, 2023 · 6 comments
Labels
bug Something isn't working enhancement New feature or request
Milestone

Comments

@leafreynolds
Copy link
Owner

leafreynolds commented Dec 6, 2023

How it currently works:

Currently in the mod, Feruchemical Nicrosil does not match canon. I originally implemented it to work similarly to the other powers. Store for x time to tap for x time. In this case, store your ability to use your powers, to be able to tap and double your strength in your powers.

This does not match canon.

Additionally, though more a bug than an intended feature, only someone who has f-nicrosil as a power can tap a nicrosilmind, where anyone is supposed to be allowed to tap nicrosil (but not store).

Canon

Brandon has confirmed that the f-nicrosil portion of the medallion acts similarly to a coppermind, where you have one copy of the thing that you can gain and can return. This could be a specific function of the medallion, which is more restrictive than an unbound nicrosil ferring.

Proposed Changes

I would like to shift things to be closer towards canon. In that respect, F-nicrosil should be able to store all investiture related information of the player's spiritweb. This includes things like powers, breaths, stormlight, shardblades etc.

While stored, the player will not be able to use whatever they stored until they tap it back. This means players could conceivably lose the metalmind forever. This is acceptable.

The main question is: How do we allow this? What is the process in-game that a player will need to go through in order to store something. They will need to be allowed to be precise, storing only what they want to store.

I have several ideas that could give players precision, of varying complexity:

  • Commands, something like /feruchemy nicrosil store breaths or /feruchemy nicrosil store power allomancy:pewter
  • An awakening style command, activated by chat like "My life to yours, my power become yours.". Exact wording unknown. Will need to have the ability to hide the chat from others.
  • Full blown dynamic UI, showing you what you have access to in your list, and possible places to store it. Ability to see what you have stored in metalminds in your inventory. If the metalmind is keyed, you can see it is keyed, but not what is within it.
@leafreynolds leafreynolds added bug Something isn't working enhancement New feature or request labels Dec 6, 2023
@leafreynolds leafreynolds added this to the Feruchemy milestone Dec 6, 2023
@X66Herobrine66X
Copy link
Contributor

+1 to the UI idea. Question: will players be able to store powers gained from spikes in nicrosil minds? If not, WILL there be a way to store all the powers in a mind and create the bands of mourning, give it away, and then get them back?

@leafreynolds
Copy link
Owner Author

Interesting question. I would suggest not giving your powers away.

@leafreynolds
Copy link
Owner Author

I should also note, I said in the post that it is possible for someone to store their powers and lose it forever, and that would be acceptable. I think you must have missed that part.

There's plenty of other ways to gain powers in the mod, so I'm not concerned about it and think that it could encourage more interesting gameplay.

@X66Herobrine66X
Copy link
Contributor

Is there? The only methods of obtaining new powers that I'm aware of are getting lerasium, which is getting nerfed to one per person, and spikes, which I don't believe can have their powers transferred into a nicrosil metalmind. Otherwise you could spike yourself, store the power, remove the spike, and then tap the power to get as an innate ability.

@R0b0r0b
Copy link

R0b0r0b commented Dec 15, 2023

Is there? The only methods of obtaining new powers that I'm aware of are getting lerasium, which is getting nerfed to one per person, and spikes, which I don't believe can have their powers transferred into a nicrosil metalmind. Otherwise you could spike yourself, store the power, remove the spike, and then tap the power to get as an innate ability.

Is that right?
Cause the latest version of the mod does allow you to store spike-granted powers, I thought

@X66Herobrine66X
Copy link
Contributor

Is there? The only methods of obtaining new powers that I'm aware of are getting lerasium, which is getting nerfed to one per person, and spikes, which I don't believe can have their powers transferred into a nicrosil metalmind. Otherwise you could spike yourself, store the power, remove the spike, and then tap the power to get as an innate ability.

Is that right? Cause the latest version of the mod does allow you to store spike-granted powers, I thought

I believe it does, but Feruchemical Nicrosil in the mod doesn't work like it does in the books, hence this thread. Currently, you can store your powers in order to be able to tap them at double strength at a later date. In the books, it just takes your powers and then gives them back. It acts like a battery, allowing you to store your abilities and then give them to someone else, provided your metalmind is unkeyed/unsealed. But at no point during the transaction can you both have the powers.

So the issue with spike powers being able to be stored is that you could spike yourself with powers, store them in a metalmind, remove the spike, and then tap them back to get them innately. You wouldn't have to rely on spikes and you could bypass the limit on powers before being opened to a shards influence.

Brandon hasn't said anything one way or another on this issue as far as I'm aware, and the coppermind doesn't address it at all. So it's possible you can do it, especially since Nicrosil was barely understood during Era 2 of Mistborn, which prevents obvious "why didn't they just do this" questions that would be raised in regards to the Set and their methods.

Perhaps we'll get more information about it when Era 3 is released.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working enhancement New feature or request
Projects
Status: No status
Development

No branches or pull requests

3 participants