Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Hemalurgy] Koloss Swords Require Strength #75

Open
leafreynolds opened this issue Dec 2, 2023 · 2 comments
Open

[Hemalurgy] Koloss Swords Require Strength #75

leafreynolds opened this issue Dec 2, 2023 · 2 comments
Labels
enhancement New feature or request good first issue Good for newcomers
Milestone

Comments

@leafreynolds
Copy link
Owner

Koloss swords are notoriously heavy and unable to be used by most people. We should change our current koloss sword requirements to match that.

On tick, check if the user has damage above x config value, and if they do not then apply a slowness/mining fatigue like effect.

If you're game, try add it as a cosmere effect, so that it does not interfere with the minecraft mob effects system.

@leafreynolds leafreynolds added the enhancement New feature or request label Dec 2, 2023
@leafreynolds leafreynolds added this to the Hemalurgy milestone Dec 2, 2023
@leafreynolds leafreynolds added the good first issue Good for newcomers label Dec 2, 2023
@leafreynolds leafreynolds changed the title Koloss Swords Require Strength [Hemalurgy] Koloss Swords Require Strength Dec 2, 2023
@leafreynolds
Copy link
Owner Author

Potential issue, checking attack damage would also take the weapon's damage into account, which isn't great. That is potentially solved by just minus-ing the weapon's damage from the count we are checking for.

There's also the issue of, if you have enough attack damage, why do you need this weapon.

@SoaringEaqle
Copy link
Contributor

SoaringEaqle commented Jun 7, 2024

What about if instead of checking attack damage, check if player has "strength" effect, is burning pewter, is tapping pewter, and any other strength-related effect, and if not, do something like greatly increase attack speed and set cool down to like 100 or something.

It might be easier, idk.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request good first issue Good for newcomers
Projects
Status: No status
Development

No branches or pull requests

2 participants